> You could try setting prescale higher to use w/ the BGFX chains if you think they're > too soft, the chains now take into account the prescale setting a few releases ago. > > Note however that there is a BGFX bug currently where if you do have prescale and > move off via slider to another BGFX chain it will 'lose' the prescale and soften up. > > https://mametesters.org/view.php?id=8587 > > [Update] > Hmm, I had forgotten that we still have some weird interplay w/ prescale and some of > the BGFX chains. So maybe take that into account if you want to try to sharpen it up. > > https://github.com/mamedev/mame/issues/10859#issuecomment-1416892353
yeah it's not working right, prescale 2 does nothing to geom's sharpness and 3 multiplies the resolution
idk how this shader chain works but in HLSL it's completely different since you can set the smoothing manually for X & Y (defocus)
PS: right in HLSL seems the settings that refuse to save are the mask type and geometry (distortion etc), since they keep coming back even if I save.
there's still a long way to walk before this even comes close to RA's shaders implementation TBH. I dislike RA for many reasons, but shaders is the one thing it offers that truly rocks. In MAME in comparison it is still just frustrating.