> Here's a bench run with numprocessors set to 1, 3, and 8. Percentages on the bottom > are against the numprocessors auto column. > > Pink Sweets is a cv1k game which they all die if numprocessor is set to 1. > Mametesters 6828. > So for the most part auto handles things except for a bump in blitz, scud, and > crusnusa when using numprocessors 3.
Thanks John IV!
If I am reading this right, numprocessors 1 got a couple of bumps too? The crusnusa, scud, vf2 ones for sure, the rest probably be statistically identical.
Weird, kinda missing the point of numprocessors with numprocessors 1!
- Stiletto
Edited by Stiletto (02/24/22 10:14 PM)
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