Having trouble running BGFX/HLSL/GLSL on an i7-8559U w/ IrisPro 655 graphics. Not sure if this chip is compatible with MAME's shaders. Any insight would be appreciated.
I get this:
Microsoft Windows [Version 10.0.18362.175] (c) 2019 Microsoft Corporation. All rights reserved.
F:\Copy of test\mame>mame tempest -video bgfx
----------------------------------------------------- Exception at EIP=086e3418 (bgfx::EncoderImpl::discard()+0x0018): ACCESS VIOLATION While attempting to read memory at ffffffff ----------------------------------------------------- EAX=ffffffff EBX=14307358 ECX=14307358 EDX=00000000 ESI=fffffffc EDI=13b8c344 EBP=10cbbff8 ESP=10cbbf5c ----------------------------------------------------- Stack crawl: 10cbbff8: 086e3418 (bgfx::EncoderImpl::discard()+0x0018) 10cbc058: 05f5379f (bgfx::init(bgfx::Init const&)+0x013f) 10cbc148: 03b148fd (renderer_bgfx::create()+0x02ad) 10cbc1f8: 03ad9abf (win_window_info::complete_create()+0x04bf) 10cbc3d8: 03ada759 (win_window_info::create(running_machine&, int, std::shared_ptr, osd_window_config const*)+0x0a39) 10cbc438: 03ad571b (windows_osd_interface::video_init()+0x008b) 10cbc4e8: 03ac6498 (osd_common_t::init_subsystems()+0x1e68) 10cbc688: 03abd5ca (windows_osd_interface::init(running_machine&)+0x02da) 10cbc718: 059478a5 (running_machine::start()+0x0375) 10cbc7b8: 0594970d (running_machine::run(bool)+0x004d) 10cbf798: 03b84fce (mame_machine_manager::execute()+0x01de) 10cbf928: 03bf4994 (cli_frontend::start_execution(mame_machine_manager*, std::vector, std::allocator >, std::allocator, std::allocator > > > const&)+0x0274) 10cbfa98: 03bf4c79 (cli_frontend::execute(std::vector, std::allocator >, std::allocator, std::allocator > > >&)+0x0039) 10cbfac8: 03b82cbd (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector, std::allocator >, std::allocator, std::allocator > > >&)+0x002d) 10cbfec8: 0a6b45aa (main+0x01aa) 10cbff68: 0040138b (__tmainCRTStartup+0x023b) 10cbff80: 74a96359 (BaseThreadInitThunk+0x0019) 10cbffdc: 771a7a94 (RtlGetAppContainerNamedObjectPath+0x00e4) 10cc00e4: 771a7a64 (RtlGetAppContainerNamedObjectPath+0x00b4) 00000000: 02020000 (usgames_state::usg32(machine_config&)+0x0500)
F:\
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