> Well, it is a general shader problem. It is not hlsl only, it happens in bgfx too. So > it should be reported, unless really nobody from the devs cares, if any shader is > working.
At the time the rule was decided, HLSL was all we handled. I guess I need to clarify it and add verbage to cover BGFX/GLSL shaders as well. I haven't been informed otherwise.
|