MAME is supercool about interlacing, I don't know what magic are they using but the result is like a progressive image, no image jumping, no flickering. Is it a complex thing to do? I ask this because for whatever reason other emus insist in displaying interlaced signals in interlace format coupled with different de-interlacing algorithms but the result is bad. I can understand ps2 field rendered games, where you basically have half height frames, but in games where you have full height buffers the ininsistence to display them interlaced just because to emulate 480i is strange. mednafen on psx and saturn highres games is doing this, the same with xebra(psx emu), if iirc ssf(saturn emu) is doing it too
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