> - Backgammon (What's missing in its driver ? adp.cpp)
It's a non-video electronic 'arcade' tabletop.. I thought you were all for *stripping* these things out of MAME. The ADP base board is fairly generic and hooks up to various other video / IO boards.
> - Buriki One (Is there any dev working on Hyper NeoGeo ?)
I'm looking at the I/O MCU, but I wouldn't expect to see any driver improvements, it might end up running a bit slower.
I actually couldn't crash it last time I tried, in recent builds, just the 2 player mode (interlace mode, with likely ratster interrupt) seems to be failing. Not sure when it improved, still with a broken 2 player mode it needs to retain the NOT WORKING flag.
> - Funky Ball (I know it's PC based, but anyway...)
I'm not sure why there are still texture glitches, it could be the flash roms weren't dumped properly (wrong size, bad roms?) or x86 emulation bugs. The voodoo emulation should be pretty solid at this point, so it's a strange one.
> - Gals Panic II (I hope that recent Decapping Project will help this game to become > playable)
Not touching it due to AnimalBear spamming about it all the time.
> - Gamshara
System10.
> - Green Beret (from Irem - incomplete dump )
Only one has ever been seen, there was a 2nd possible one, but apparently the owner trashed it because they thought it was just the (worthless) Konami game of the same name. Probably never going to happen, there are probably none left.
> - Gunpey
The compression is annoying.
> - Knights of Valour 3
Might happen this year.
> - Magical Tetris Challenge (N64 hardware)
Protection is annoying, probably encrypted data.
> - Operation Tiger (some time ago progress was made...)
I think chinese spammer put people off working on it.
> - Over Drive
Apparently mostly playable in OG's Konami branch.
> - Panic Road
No idea, somebody else is going to have to take a look at the collisions, I thought it worked until people found a way to break it.
> - Paranoia
It's just a PC-Engine game with external timer circuitry, basically not even a real arcade game, just run it in the PCE driver.
> - Photo Y2K 2
ARM rom needs extracting via exploits, haven't looked for exploits, might not be any.
> - Primal Rage 2
There are some gross hacks to run it anyway.
> - Rebus (Break that protection already )
Study the protection for us already.
> - Shadow Fighters (it shows signs of life... ...somehow)
It's Kyle Hodgetts crap...
> - Shooting Star (just wanna see what game is it ?)
Some kind of ticket / redemption / gambling game where you shoot targets I think (It's an ADP board combined with the art+magic board)
> - Space Invaders Anniversary (The only NOT WORKING Taito GNet game)
It works if you play with the CPU overclocking options.
> - Strider 2
Given it still doesn't work without crashing randomly I suspect it's going to require the entire PSX driver to be replaced as the bug seems to be lurking somewhere strange. Either that or the game is a buggy piece of shit and would reset all the time on hardware due to watchdogs where it hangs in MAME.
> - Tobe! Polystars (IDK if someone works on M2 emulation ?!)
Nobody
> - Virtual Combat
It's more Kyle Hodgetts crap, good luck making anybody care
> - Wild Pilot
This Jaleco hardware is a nightmare
> - Zarya Vostoka
Only the program roms exist, the graphic and audio roms do not. There are 0 copies of this in the world to our knowledge.
> - Zero Target
Possible, don't think there's anything stopping it.
> - Zero Team
Makes annoying use of the COP, just play Zero Team 2000 and be done with it, ZT2000 is the better version anyway. The parent not working amuses me because it causes problems for the annoying people who want to strip all clones.
> ... to be promoted to WORKING status. > That's all !
You're being greedy, demanding and unrealistic IMHO.