> I know that! > But GM was using it for something else, SwitchRes required it I believe for the > feature that allowed to use the monitor-synced and alternative smaller-buffered > triplebuffer (that's using D3D9ex). > I was actually using this, and I'm not the only one, what do you know ?
Calamity is now part of the MAME team and is working towards bringing as many GroovyMAME features into baseline MAME as possible, and in fact 0.172 already has the fruits of some of that labor. In fact, I seem to recall it was me, personally, who invited him onto the project. So what exactly are you doing to help?