> Amazing! I´ve seen many TV channels and also videos on YT during the past few years > using these effects when showing older 4:3 content and I always thought that this was > only possible in post production and after effects. The possibilities in MAME seems > endless now . Excellent work! This also eliminates the need for a boring and static > generic bezel for vertical games that many of us have been using all these years.
Thank you for the kind words!
> Can you please zip and share the "border_blur" directory & files for those of us that > are still on the official 0.172 and not the latest SVN. Thanks in advance.
As Vas pointed out, it's currently only available with what's currently on Github. That's good news, though - this means I'll probably have even more cool features for the shader system by the time 0.173 comes out!
> By the way how heavy are these effects on the CPU or GPU? Best regards
It's not very heavy on the CPU. On the GPU, I can imagine it might require decent pixel shaders, but 70's and 80's games are still really fast when unthrottled on my machine, so I don't think it will be that bad.