> soltan you read pm but don't reply why?...i have not understood how i use this shader > with mess..please explain
I read you pm. But then I looked in this thread and I saw that Dullaron explained it pretty well.
There are three things you need to do.
1) Use SDLMame or SDLMess. The regular builds can't use GLSL shaders. The easiest place to get these is probably Haze's website because SDL Windows builds aren't offically supported: http://mamedev.emulab.it/haze/2014/07/23/ume-0-154/
2) Download and unzip the shader files some place. Maybe in a subfolder called "glsl" or "shaders" in your mame/mess folder...
3) Edit your mame.ini or mess.ini to use the shader. Dullaron showed you how. You need to specifically enable glsl shaders with these settings set:
Code:
video opengl gl_glsl 1
and set the emulator to use the shader:
Code:
glsl_shader_mame0 C:\path\to\the\Lottes_CRT
And if you're new to mame/mess there are a lot of other settings you might want to set. Like maybe use vsync/syncrefresh/refreshspeed and disable throttle so you get rid of screen tearing. But all of that stuff is normal mame/mess stuff that has nothing to do with glsl shaders.
I don't use a frontend with mame/mess so I can't help you configure any of those.