gregf |
Ramtek's Trivia promoter
|
|
|
Reged: 09/21/03
|
Posts: 8616
|
Loc: southern CA, US
|
|
Send PM
|
|
Re: astinvad.c now with proper behavior thanks to hap
06/18/14 08:52 PM
|
|
|
*doing the spoiler roll here*
>As you can see the screen never actually flashes. It only turns red when you actually >die. Also nothing flashes when the little aliens hit the ground.
http://mametesters.org/view.php?id=5442
The old issue(s) now fixed and gameplay video behavior is like it should be thanks to hap's work from last month.
-- >>test it with Haze's executable binary build of UME 0.153ex4
>I did and it is exactly how I remember it. I'm enjoying the improvement. Now if I can >only convince to record some samples. It would make it complete. --
As for discrete audio part, that may be a while before audio is fully emulated via discrete emulation instead of external audio samples. External audio samples can only be done if the sound effects are simple single noise/one shot sound efffects...anything more complicated such as motor shift sound effects used for 1970s era Atari Sprint series games can not be done using external audio sample recordings.
iirc Astro Invaders manual has logic schematics for audio sounds.
-- 05-22-2014
fix astinvad red screen flashing
+// Kamikaze +WRITE8_MEMBER(astinvad_state::kamikaze_sound1_w) + // d0: ufo sound generator + // d1: fire sound generator + // d2: tank explosion sound generator + // d3: invader destroyed sound generator + // d4: bonus sound generator + // d5: sound enabled + // other bits: unused --
|
|