> > Is HLSL supported on Linux, or is it still Windows only? > > (SDL)MAME has supported using pixel shaders to screw with the output since 2007. HLSL > is Windows (well, baseline, since SDLMAME for Windows has always had GLSL) catching > up. > > ETA: Here's how it works. Download the CRT shader and unzip it (this is the same one > you can use with bsnes). Run MAME with -gl_glsl -glsl_shader_mame0 ./CRT/CRT (the > path needs to be to the CRT.vsh file that was unpacked, but you leave off the > extension). Presto, glorious CRT simulation
Cool, thanks, I'll give it a go.
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Parallel Realities
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