I see the pictures, but what doesn't the acry mean? and what is different then the scanlines (other then this looks better).
And has anyone tried using opengl / directx to have every pixel be a circle on a plane? I'm not sure if any graphics cards could handle the amount of light sources which are all different. But it seems like going this direction could have some great effect. You could zoom it in/out well, it should be very accurate, and you could make the screen be rounded... Heck, later we could add some head tracking (like Johnny Lee's youtube video). Where the front bezel doesn't move, but the screen does a bit.