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VirtuaIceMan
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Reged: 08/22/07
Posts: 212
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Yakuza/Judgment series contain undumped version of Super Hang-On
07/24/23 08:42 PM


UPDATE - see my reply for an explanation!

I'm slowly working on a comparison of Sega Arcade vs PC ports on YouTube.

My last one, about Hang-On, explained how the so-called "New Course" version in Shenmue 1+2 remaster is actually the ride-on variant from 1985, and not new at all!

I've since been looking at the other Sega super-scaler games that appear in the Yakuza/Judgment series, comparing in particular to Yakuza 6, which uses the exact same pixel scaling/aspect ratio as MAME.

In Yakuza 6 I found that both Fantasy Zone and Space Harrier are 100% pixel identical to MAME.

Out Run (apart from switched sprites) has the entire sprite layer (but not road layer) moved to the left by 1 pixel (in-game resolution).

However, Super Hang-On appears totally different in the Yakuza/Judgment series, as you can see in this comparison of the Africa stage start line:



The Africa stage in MAME then starts with: right-tightens > left > left/right/left/right...

You can see several real arcade cabinets using this ROMset - note that all are upright units:
1. https://youtu.be/wInYgON1xcU?t=18
2. hhttps://youtu.be/yo_NUdE8rFg?t=927
3. https://youtu.be/kfVSu5afkcA?t=534

Meanwhile the Africa stage in Yakuza starts with: left > left-tightens > right over hill > long left over hill...

I found a real arcade cabinet using this course, and it's a ride-on unit:
https://www.youtube.com/shorts/wq8v6nbHtwU

So, in short, the Yakuza/Judgment games feature an undumped (or at least not-yet-in-MAME) version of the game!

Edited by VirtuaIceMan (03/23/24 01:47 AM)







Entire thread
Subject Posted by Posted on
* Yakuza/Judgment series contain undumped version of Super Hang-On VirtuaIceMan 07/24/23 08:42 PM
. * Made a video VirtuaIceMan  04/14/24 12:28 PM
. * SUSSED IT... (see why I was confused...) VirtuaIceMan  03/22/24 01:25 AM
. * Re: Yakuza/Judgment series contain undumped version of Super Hang-On *DELETED* VirtuaIceMan  11/21/23 02:38 PM
. * Incidentally VirtuaIceMan  11/22/23 06:31 PM

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