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SteelTigers
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Reged: 12/23/17
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Re: Golden Tee - Video Settings
04/13/21 06:20 PM Attachment: gtfore06.zip 5206 KB (4 downloads)


Typically, the viewport (size of the historical non-profit museum relic time piece emulated game screen) necessitates the use of artwork and layout files included in downloadable artwork to position the X, Y coordinates of the size and shape of the viewport. Also the use of scan lines improves the graphic quality as intended before mame became a historical document shrine.

Although, the API created to simulate the scanlines is 20 year old D3D shader model 3.0 and requires a very historical document called Direct X 9.0c to work, it's not the greatest but one way to keep the historical formaldehyde jar and it's documents displaying a little bit of realism to simulate those blank CRT screen lines. It can be enabled via *.ini file. I will include a zip file for you, but you can search online and find supporting artwork. Look for stuff by Derek Moore, John Merrit and a few others to learn how to optimize your experience.

Drop this zip into your artwork folder, it's some old generic junk I compiled a few years ago but will help you understand how and what to do to get better visuals until you find more suitable artwork. I included the *.ini file, so you'll need to extract it and move that single file over to your INI folder. You'll have to load and unload the main exe so the settings become resident...







Entire thread
Subject Posted by Posted on
* Golden Tee - Video Settings teezee 04/13/21 10:16 AM
. * Re: Golden Tee - Video Settings MooglyGuy  04/13/21 10:29 AM
. * Re: Golden Tee - Video Settings SteelTigers  04/13/21 06:20 PM
. * Re: Golden Tee - Video Settings StilettoAdministrator  04/14/21 05:43 PM
. * Re: Golden Tee - Video Settings SteelTigers  04/14/21 07:39 PM

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