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Keatah
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Reged: 10/23/12
Posts: 38
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Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled]
01/05/20 12:08 AM


Oh absolutely not! Would never consider such a thing. I just got tired of hearing "get a better graphics card"..

I can make some additional logs (using -verbose) tonight and post them before tomorrow night.

---

This is an iris pro fail from .216. Win10 pro. 16GB RAM, i7-8559u Reasonably updated graphics and other drivers according to the intel driver update utility I ran a couple of weeks ago.

Without trying to do shaders everything seems to run great with minimal cpu usage.

F:\Copy of test\mame>mame tempest -video bgfx

-----------------------------------------------------
Exception at EIP=086e3418 (bgfx::EncoderImpl::discard()+0x0018): ACCESS VIOLATION
While attempting to read memory at ffffffff
-----------------------------------------------------
EAX=ffffffff EBX=14307358 ECX=14307358 EDX=00000000
ESI=fffffffc EDI=13b8c344 EBP=10cbbff8 ESP=10cbbf5c
-----------------------------------------------------
Stack crawl:
10cbbff8: 086e3418 (bgfx::EncoderImpl::discard()+0x0018)
10cbc058: 05f5379f (bgfx::init(bgfx::Init const&)+0x013f)
10cbc148: 03b148fd (renderer_bgfx::create()+0x02ad)
10cbc1f8: 03ad9abf (win_window_info::complete_create()+0x04bf)
10cbc3d8: 03ada759 (win_window_info::create(running_machine&, int, std::shared_ptr, osd_window_config const*)+0x0a39)
10cbc438: 03ad571b (windows_osd_interface::video_init()+0x008b)
10cbc4e8: 03ac6498 (osd_common_t::init_subsystems()+0x1e68)
10cbc688: 03abd5ca (windows_osd_interface::init(running_machine&)+0x02da)
10cbc718: 059478a5 (running_machine::start()+0x0375)
10cbc7b8: 0594970d (running_machine::run(bool)+0x004d)
10cbf798: 03b84fce (mame_machine_manager::execute()+0x01de)
10cbf928: 03bf4994 (cli_frontend::start_execution(mame_machine_manager*, std::vector, std::allocator >, std::allocator, std::allocator > > > const&)+0x0274)
10cbfa98: 03bf4c79 (cli_frontend::execute(std::vector, std::allocator >, std::allocator, std::allocator > > >&)+0x0039)
10cbfac8: 03b82cbd (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector, std::allocator >, std::allocator, std::allocator > > >&)+0x002d)
10cbfec8: 0a6b45aa (main+0x01aa)
10cbff68: 0040138b (__tmainCRTStartup+0x023b)
10cbff80: 74a96359 (BaseThreadInitThunk+0x0019)
10cbffdc: 771a7a94 (RtlGetAppContainerNamedObjectPath+0x00e4)
10cc00e4: 771a7a64 (RtlGetAppContainerNamedObjectPath+0x00b4)
00000000: 02020000 (usgames_state::usg32(machine_config&)+0x0500)

F:\

Edited by Mr. Do (01/05/20 01:11 AM)







Entire thread
Subject Posted by Posted on
* Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] Keatah 01/04/20 04:49 AM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] MooglyGuy  01/04/20 05:19 PM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] Keatah  01/04/20 08:34 PM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] MooglyGuy  01/04/20 08:43 PM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] Keatah  01/05/20 12:08 AM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] MooglyGuy  01/05/20 12:15 AM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] Keatah  01/05/20 11:35 AM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] MooglyGuy  01/05/20 01:19 PM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] Keatah  01/06/20 09:42 AM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] MooglyGuy  01/06/20 02:32 PM
. * Re: Mame 0.217 doesn't work with Intel IrisPro Graphics [with shaders enabled] Keatah  01/06/20 09:27 PM

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