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gamez fan
Reged: 02/23/13
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Re: props to Kale and the Seibu hardware progress
07/29/19 04:09 PM


> > If Seibu Cup Soccer can be emulated, consider that fortunate because I am guessing
> > Zero Team is a ways off.
>
> Zero Team should be better emulated than it is. It runs on similar hardware to Raiden
> 2, but makes more thorough use of COP functions. However, New Zero Team and Zero Team
> 2000 use a less functional COP replacement and reimplement many of the COP functions
> in straightforward V30 code, so that has already been of some comparative utility.
> Specifically, I used it to improve the sprite-sorting DMA, though that also made the
> starting bikes disappear from Zero Team until I added sprite buffering as well. Zero
> Team still has some sprite priority bugs, though.

Hitbox and enemy movements i think are the main sticking points for Zero Team.?? but as you mentioned
at least we have Zero Team 2000 and New Zero Team in a good working state, as for Seibu Cup Soccer
there is a working bootleg Goal 92 to fall back on.


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Entire thread
Subject Posted by Posted on
* props to Kale and the Seibu hardware progress gregf 07/29/19 02:38 AM
. * Re: props to Kale and the Seibu hardware progress Master O  07/31/19 06:44 PM
. * Re: props to Kale and the Seibu hardware progress MooglyGuy  08/01/19 11:13 AM
. * Re: props to Kale and the Seibu hardware progress Master O  08/01/19 07:33 PM
. * Re: props to Kale and the Seibu hardware progress BIOS-D  08/01/19 08:17 PM
. * Re: props to Kale and the Seibu hardware progress gregf  08/01/19 03:13 AM
. * Re: props to Kale and the Seibu hardware progress AJR Hacker  07/29/19 03:57 PM
. * Re: props to Kale and the Seibu hardware progress Olivier Galibert  08/01/19 09:21 PM
. * Re: props to Kale and the Seibu hardware progress gregf  07/29/19 05:41 PM
. * Re: props to Kale and the Seibu hardware progress gamez fan  07/29/19 04:09 PM
. * Re: props to Kale and the Seibu hardware progress gamez fan  07/29/19 03:06 PM

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