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Ville Linde
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Reged: 05/09/04
Posts: 82
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Re: Pinball Progress
10/03/14 06:30 PM


> Ville's actually picked up MAME's Model 3 driver again since SuperModel died.

The current plan so far (not to derail this thread too much...)

- Rewrite the 2D tilemap code. The current code is pretty bad and inefficient.
- Rewrite most of the 3D rendering. It's currently one of the last things still using the legacy polygon code. Some longer term ideas involve putting the whole rendering pipeline into worker threads to get more use out of those cpu cores.
- Nuke every rom patch.
- Decrypt and decompress those tiles in magtruck/dirt devils/von2. I'm 95% sure it's using the Naomi M2 algo or something very similar.







Entire thread
Subject Posted by Posted on
* Pinball Progress Antny 09/28/14 04:32 AM
. * I want to point this out to all. Dullaron  10/02/14 12:25 PM
. * Re: I want to point this out to all. Anonymous  10/04/14 10:18 AM
. * Re: Pinball Progress TafoidAdministrator  09/28/14 09:26 AM
. * Re: Pinball Progress Comboman  10/03/14 08:04 PM
. * Re: Pinball Progress Antny  10/02/14 01:26 AM
. * Re: Pinball Progress Ville Linde  10/02/14 02:14 AM
. * Re: Pinball Progress R. Belmont  10/02/14 09:44 PM
. * Re: Pinball Progress Ville Linde  10/03/14 06:18 PM
. * Re: Pinball Progress Olivier Galibert  10/02/14 10:22 AM
. * Re: Pinball Progress Antny  10/02/14 02:40 AM
. * Re: Pinball Progress R. Belmont  10/02/14 09:39 PM
. * Re: Pinball Progress Ville Linde  10/03/14 06:30 PM
. * Re: Pinball Progress Antny  10/03/14 02:30 AM
. * Re: Pinball Progress R. Belmont  10/03/14 05:53 PM
. * Re: Pinball Progress RATMNL  10/02/14 09:34 AM
. * Re: Pinball Progress RobbbertModerator  10/01/14 03:29 AM
. * Re: Pinball Progress MooglyGuy  10/02/14 12:36 AM
. * Re: Pinball Progress B2K24  10/01/14 05:26 AM
. * Re: Pinball Progress RobbbertModerator  10/01/14 08:02 AM
. * Re: Pinball Progress R. Belmont  10/01/14 07:09 PM
. * Re: Pinball Progress Dullaron  10/01/14 08:15 PM
. * Re: Pinball Progress Traso  09/30/14 05:01 AM

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