> > I'd imagine ODE or PhysX hooked to real 3D modeled pinball tables. Then some > shaders > > and HDR image-based lighting to make it photorealistic. One can dream, right? :P > > Part of the idea behind the OSD branch with BGFX, besides that Moogly can then write > HLSL once and run it everywhere, is that BGFX gives us a real high-performance > proven-in-shipping-games rendering backend. And hardware rasterization of > vector-format artwork.
That is pretty cool. It even does image based lighting and deferred shading straight out of the box ![](//www.mameworld.info/ubbthreads/images/graemlins/smile.gif) Certainly makes things easier.
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