> > Thanks for the replies RB and Badmouth. Badmouth thanks for the heads up on Demul > > regarding those driving games that work. Shame about F355. What about the following > > other driving games: > > > > Initial D series > > King of Route 66 > > Club Kart > > Sega Driving Simulator > > > > ....? > > > > Also, does Demul support analog steering wheels, pedals, stick shifter, and most > > importantly, force feedback? Can the FFB be tuned and tweaked the way it can in > > Supermodel? > > If you have a fast processor, the first initial D is playable, but is full of > graphics glitches (look it up on youtube). My driving cab isn't fast enough to have > messed with it much. > > The rest of the games you mentioned aren't playable. > Naomi 2 games are still pretty rough. I haven't seen where anyone is working on them. > > The four games I mentioned are pretty much it. > I seem to remember the precursor to route 66 working, but having some glitch that > made it unplayable. > > Analog controls all work. The games that work only had Up/Dn or Fwd/Rev return to > center shifters. Both standard shifters that stay in place and paddle shifters work > with them. In v5.6 and the leaked 5.7 WIP, not all of the controls were mapped to P1 > controls. In the official v5.7, that was changed so they are all mapped under P1. I > seem to remember the gas/brake needing to be on the same axis (combined pedals) for > v5.7. I'm still using v5.6 on my cab because I'm limited to directx9 by Windows XP. > > It's been a while since I had time to play my driving cab. > I don't even remember if ffb works. I think I remember it working in Crazy Taxi, but > I might be remembering the PC version. > > Just download Demul v5.7 and try them already.
I think a new version of Demul will be out in March, that's according to some random browsing on some emu boards around the net. 0.5.8 should be a great update, as the new dx11 gpu should be more complete and should be able to render alot more games correctly.
Here's hoping.
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