> I cannot find the story right now, but didn't that first bubble bobble decap fix > something about how random numbers where generated in hardware vs the MAME simulation > of it?
I believe it fixed how the EXTEND letters appear. From memory, the letters simply rotate, but due to the timing of bubble s appearing on screen, the order will be red E, T, N, or X, green E, D. You can induce a delay by maxing out the number of bubbles (about 16) on screen at once so that no more will appear until you pop the others.
As for bonus items, they're not really random, but are determined by the contents of a multitude of counters. More details here: http://replay.marpirc.net/txt/bublbobl.txt
- Barry Rodewald
Editor at MARP - http://replay.marpirc.net
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