> SF2 is the same, the Genesis version of Special Champion Edition kicks the shit out > of the SNES version of SF2/Turbo. Could Capcom compress the audio samples any further > on the SNES? Blanka's roar on the SNES is laughable, as is the soundfont with looped > instrument samples that must be a few hundred bytes long at best (if not in the tens > of bytes). Never mind the tiny sprites, despite both the SNES and CPS having the > exact same vertical resolution - all they had to do was squash everything > horizontally by a third and it would have looked perfect, but no, they had to make > the fighters tiny as well!
i thought cps1 was 384x224, and snes 256x224. even if they were the same though, sprite capabilities are probably different. i’ll have to check the sf2 ports out next!
i learned everything i know from KC
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