DMala |
Sleep is overrated
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Reged: 05/09/05
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Posts: 3989
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Loc: Waltham, MA
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Re: 'Step On Beat' from the Genesis/MD to arcade version of OutRun?
02/27/13 08:22 PM
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> I apologize of I look/sound stubborn.
You do, but it's OK. I get a bee in my bonnet about weird things sometimes, too. I guess what you're saying is theoretically possible, but it would be a serious amount of work. First, you'd have to find all of the data that represents the song you're looking for, which I'm thinking may be non-trivial in and of itself.
Then, you'd have to basically decode all of the information. At a very simplified level, it would be something like "make this kind of sound, at this pitch and loudness, starting at this time, and lasting for x seconds". Do that for every note or sound in the song.
*Then* you have to figure out how to format the same info for the sound chip on the hardware you're going to. Select an appropriate sound for each voice, and translate all of your information you decoded. Then you'll probably have to make a million tweaks to account for differences between the hardware.
*Then*, assuming you want to hear the song in-game, you'll have to find a way to hack it into the arcade ROM without breaking anything else.
So as a project, sure, I guess it's something you could attempt if you have a lot of free time. If nothing else, you'll learn a lot about how sound hardware from that era works. If all you really want is to hear an "improved" version of that song, you'd be better off finding someone to transcribe it by ear (or trying it yourself, if you're musically inclined). Then you could have a MID file that you could run through any kind of synth you want and tweak to your heart's content.
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