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yaggy
Coin-op fixer
Reged: 01/23/05
Posts: 1162
Loc: Philadelphia
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Re: I dont get it [nt]
12/14/10 06:22 PM


> It is a matter of timing. If pacman occupies a grid square next to a ghost, and in
> the next 1/60th of a second they trade grid squares (pass through each other ), the
> program will not register a collision.


I found this fascinating when I first learned it.
Just the math behind pac/mspac is fun...
the methods of movement for each ghost, for instance.
But yeah, you still have to be pixel-perfect in
timing to pass through a ghost.







Entire thread
Subject Posted by Posted on
* Pacman pattern with 4 booeys Phantom DJ 12/14/10 09:50 AM
. * I dont get it [nt] Tomu Breidah  12/14/10 10:45 AM
. * Re: I dont get it [nt] GatKongModerator  12/14/10 05:18 PM
. * Re: I dont get it [nt] yaggy  12/14/10 06:22 PM
. * Re: I dont get it [nt] DMala  12/14/10 08:08 PM
. * Re: I dont get it [nt] Phantom DJ  12/14/10 11:37 PM
. * Re: I dont get it [nt] Hizzout  12/14/10 08:40 PM

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