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GeorgeDorn
MAME Fan
Reged: 05/07/10
Posts: 22
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Re: Cooperative features in old arcade shmups?
03/08/21 09:00 PM


Incidentally, will I come off as a smartass if I say that I'm pretty adept at programming and I'm slowly warming to developing my own schmup using either Javascript/WebGL or C/C++/OpenGL/DirectX?

After all, it's not 3D programming and it should be pretty straightforward. Anyone with ideas along these lines? I'm not an expert at graphics but since we're talking 2D and sprites/textures it shouldn't be high-level chemistry. I'd love creating something along the lines of "Raiden"...

But maybe someone here has a better idea?

Regards.







Entire thread
Subject Posted by Posted on
* Cooperative features in old arcade shmups? GeorgeDorn 03/07/21 06:24 PM
. * Re: Cooperative features in old arcade shmups? Master O  03/09/21 04:59 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/09/21 06:35 PM
. * Re: Cooperative features in old arcade shmups? PokeMAME  03/09/21 01:03 AM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/11/21 06:42 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/09/21 05:33 AM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 09:00 PM
. * Re: Cooperative features in old arcade shmups? Vas Crabb  03/09/21 06:18 AM
. * Re: Cooperative features in old arcade shmups? Haze  03/08/21 05:29 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 08:40 PM
. * Re: Cooperative features in old arcade shmups? Haze  03/08/21 08:52 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 09:14 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 09:07 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/07/21 10:44 PM

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