Hi,
here is the contents of my output file:
Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = Intel(R) Q35 Express Chipset Family Direct3D: Warning - Device does not support Pixel Shader 3.0, falling back to non-PS rendering Direct3D: Using dynamic textures Direct3D: YUV format = UYVY Direct3D: Max texture size = 2048x2048 Direct3D: Device created at 1920x1200 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #0: HID-compliant mouse Input: Adding Gun #0: HID-compliant mouse Input: Adding Mouse #1: HID-compliant mouse Input: Adding Gun #1: HID-compliant mouse Input: Adding Mouse #2: HID-compliant mouse Input: Adding Gun #2: HID-compliant mouse Input: Adding Kbd #0: HID Keyboard Device DirectInput: Using DirectInput 7 Input: Adding Joy #0: GP-Wiz40 Unable to load winpcap: 7e Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s
Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s
Region ':maincpu' created Region ':gfx1' created Region ':proms' created Region ':namco' created
It looks like my adapter doesnt support pixel shader 3.0, could this be the problem?
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