gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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Re: Midway Shuffleboard
06/13/23 08:32 PM
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> They HAD sound?
Yep. The analog audio sounds is part of the game logic schematics since the circuitry is also part of the L - pcb shaped hardware although Midway Maze did have its own separate audio board, but that was the lone exception of the Midway 8080 hardware games iirc.
Shuffleboard and Bowling audio are documented.
https://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw_a.cpp
Shuffleboard audio sounds documented
https://github.com/mamedev/mame/blob/11d...0bw_a.cpp#L4224
Bowling audio sounds documented
https://github.com/mamedev/mame/blob/11d...0bw_a.cpp#L4455
Discrete emulation support is okay, but the eventual goal is have the audio output be supported in a netlist format similar to Midway Gun Fight.
https://github.com/mamedev/mame/blob/master/src/mame/midw8080/nl_gunfight.cpp
Colin’s code provided info about the hardware in details. That is why I liked his work. I hope Colin returns and does a few more Midway games.
> Yes bowler is a game we regularly play. In spite of its simplistic graphics, the gameplay itself is pretty robust.
When I first tried the game in MAME back in 2000, I knew I made a mistake of never playing actual cab when it was at places in late 1970s when I was a teenager and a cab was at a Time Out arcade at Westminster, CA mall. Iirc the Midway Bowling Alley cab was there for maybe 2 months and gone. Even Midway Clowns cab was there longer compared to Bowling Alley. Imo Bowling Alley cabs were more likely to be found at adult oriented businesses such as bars and restaurants.
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