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Mikonos
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"TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos
#398694 - 06/18/24 01:47 PM


"TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos

This is an old work, which I have recently revised.

The interesting thing, or rather, the difficulty of this work is that a faithful reproduction involves the use of metallic or white ink, printing a vinyl in inverted/reverse mode and die-cutting. We also have the details of the Atari logos floating, but this is easier to solve with cut vinyl

The visible restoration work is simple, but the work underneath to manage the white or silver ink layer, cutting and vinyl in reverse/reverse mode is complex and requires a lot of precision.

Anyway, this is something that I leave expressed here, but for the majority of ordinary mortals interested in the arts of Mame in-game, they are not going to worry.


"Tempest Cocktail Bezel" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos.


Details in "Tempest Cocktail Bezel" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos.


Details in "Tempest Cocktail Bezel- Atari Logos" (ATARI) designed for to be cut in silver metallic vinyl arcade artwork file restored by Zona Arcade & Mikonos.



Mr. DoAdministrator
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Posts: 4876
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mikonos]
#398698 - 06/19/24 08:05 AM Attachment: tempest_cocktail.jpg 555 KB (2 downloads)


> "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade &
> Mikonos
>
> This is an old work, which I have recently revised.
>
> The interesting thing, or rather, the difficulty of this work is that a faithful
> reproduction involves the use of metallic or white ink, printing a vinyl in
> inverted/reverse mode and die-cutting. We also have the details of the Atari logos
> floating, but this is easier to solve with cut vinyl
>
> The visible restoration work is simple, but the work underneath to manage the white
> or silver ink layer, cutting and vinyl in reverse/reverse mode is complex and
> requires a lot of precision.
>
> Anyway, this is something that I leave expressed here, but for the majority of
> ordinary mortals interested in the arts of Mame in-game, they are not going to worry.
>
>
> "Tempest Cocktail Bezel" (ATARI) arcade artwork file restored by Zona Arcade &
> Mikonos.
>
>
> Details in "Tempest Cocktail Bezel" (ATARI) arcade artwork file restored by Zona
> Arcade & Mikonos.
>
>
> Details in "Tempest Cocktail Bezel- Atari Logos" (ATARI) designed for to be cut in
> silver metallic vinyl arcade artwork file restored by Zona Arcade & Mikonos.



Nice... I did see your update from last month, regarding the metallic paint... good to see you got that part better figured out than before.

That said... looks like this needs a few corrections:
  • The black frame that goes around the cocktail glass is missing... see pic below with some notes. (When this was scanned, there was a loose rubber gasket on the back of the glass... those are the "wavy" parts around the border... those are not part of the bezel artwork.
  • Here is a link that shows a better pic of the black frame on the glass, so you can get an idea. https://new.reddit.com/r/arcade/comments/1dgqx9c/couple_of_questions_about_tempest/
  • One other thing to note on the scan... the border on the right side, you can see that it looks "thinner" than the left side... that is also not correct. The border around the entire cocktail glass should be the same thickness
  • When implemented in MAME, there will also be a wood texture added to the artwork file, so that it looks like you are playing on an actual cocktail game, so the black frame will be visible when playing... see this pic for a similar Atari cocktail layout: https://mrdo.mameworld.info/mame_artwork/spacduel0001.png
  • Missing part number in one corner, and Atari copyright text in the other corner. The part number is "037905-1 REV A" (looks like in the scan, the loose gasket got in the way of that part... you can see it though, if you zoom in then play with the brighness/contrast... you can also see it in the Reddit post above).


Color notes:
  • I know there's no perfect way to match the metallic paint on the original bezel, but a couple things do need to be corrected... and I figured out something for the metallic paint... kinda:
  • On the alien head, the parts that you have as gray (156,156,156) and silver (152,163,172) for the metallic paint part, are correct there... including the circle part around that, which should be gray
  • But the gray parts in that part of the artwork are the only parts that should be gray...
  • The Tempest name below the alien head, the trapezoid-like shapes to the side of the alien head, and the lighter parts around the screen frame, in between the red, are also the metallic paint, so should be matching the silver color, not the gray as you have it right now...
  • The instruction text, the 1P/2P/COINS part, and the ATARI logos in the screen frame... those should all be white

    To get the metallic paint look... it's still not perfect, but I played with it for a bit... for the parts that are silver, using the same above RGB settings, apply the gray/granite texture as a Pattern Overlay to the layer, with an Opacity of 30%, and it looks pretty good.


    And just a note on this other comment: "...the majority of
    ordinary mortals interested in the arts of Mame in-game, they are not going to worry."

    That is not correct over here... the whole purpose of everything that I add to my site, is all about artwork accuracy, just as much as it is MAME's goal that the code to emulate the games is as accurate as possible. And it's not just me... it is also the people that have contributed in the past, and continue to contribute.

    So when it comes to accuracy... people over here really do appreciate the effort that goes in to that part.

    Thank you again... looking forward to the update... and as mentioned before, I'll get a list of stuff to you sometime this weekend.

    [ATTACHED IMAGE - CLICK FOR FULL SIZE]

    Attachment




RELAX and just have fun. Remember, it's all about the games.




Mikonos
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Reged: 03/01/09
Posts: 18
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mr. Do]
#398700 - 06/19/24 10:23 AM


I never like to vectorize an art because that destroys the hand of the original creator, in this case I had to do it in some parts and for various reasons that I won't go into, but when I vectorize, I average line thicknesses so that everything is symmetrical to a fault.

I have restored many pieces of classical art composed of lines to determine that this is the best way to proceed, as this ensures that all lines are perfectly parallel or perpendicular.

Another reason why I vector art that has geometric motifs is that certain lines, from one reproduction to another, can have different thicknesses. The solution, again, is averaging.

Indeed, the lines have different thicknesses in the original and I have corrected this on purpose, because the underlying idea is that of perfect symmetry, although the printing media that existed 43 years ago did not allow such precision.


Regarding the black line that hides the rubber gasket or black silicone line of the glass, it seemed very strange to me and I did not reproduce it because I did not understand it well. But, yes, I see that it is part of the art, because it contains the serial number and the copyright. I'll add it! I will also add the wood grain.

Yes, both, the lines and the logo are metallic, in addition to certain parts of the alien. I'll do a photoshop trick to give it some metallic highlight effect.

Both, the instruction letters and the Atari logos, are metallic; that Reddit photo does not represent the original decoration of the machine, for sure!

I'll give you the explanation, every time a color is added to a piece of decoration, cost is added. In this case, the white color would have meant creating a new screen printing mesh and the labor to relocate it. Also, the white color should have gone first and they are very small letters, so there is no possibility of "no overlap". This means that in the next color layer, the garnet color, the white letters would have been contaminated with this color and, in the last layer, the metallic color, they would have darkened.

White letters are impossible in this decoration!

About the note: "And just a note on this other comment: "...most ordinary mortals interested in Mame's in-game arts aren't going to care."

I'm glad to hear your opinion, but people can't fully appreciate the effort put into simply providing them with miniatures of 4000 max on each side.

I'm going to stay with this paragraph that you wrote because we will go through it several times in the future, but it will remain between you and me.

I like your romantic vision of the user/fan, but he doesn't realize anything at all and he doesn't know how to appreciate it either because he doesn't understand. This is the only way to explain why certain arcade and pinball art stores sell unrestored or very poorly restored decorations.



Mr. DoAdministrator
MAME Art Editor
Reged: 09/21/03
Posts: 4876
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mikonos]
#398701 - 06/19/24 12:43 PM


> I never like to vectorize an art because that destroys the hand of the original
> creator, in this case I had to do it in some parts and for various reasons that I
> won't go into, but when I vectorize, I average line thicknesses so that everything is
> symmetrical to a fault.
>
> I have restored many pieces of classical art composed of lines to determine that this
> is the best way to proceed, as this ensures that all lines are perfectly parallel or
> perpendicular.
>
> Another reason why I vector art that has geometric motifs is that certain lines, from
> one reproduction to another, can have different thicknesses. The solution, again, is
> averaging.
>
> Indeed, the lines have different thicknesses in the original and I have corrected
> this on purpose, because the underlying idea is that of perfect symmetry, although
> the printing media that existed 43 years ago did not allow such precision.
>
>
> Regarding the black line that hides the rubber gasket or black silicone line of the
> glass, it seemed very strange to me and I did not reproduce it because I did not
> understand it well. But, yes, I see that it is part of the art, because it contains
> the serial number and the copyright. I'll add it! I will also add the wood grain.
>
> Yes, both, the lines and the logo are metallic, in addition to certain parts of the
> alien. I'll do a photoshop trick to give it some metallic highlight effect.
>
> Both, the instruction letters and the Atari logos, are metallic; that Reddit photo
> does not represent the original decoration of the machine, for sure!
>
> I'll give you the explanation, every time a color is added to a piece of decoration,
> cost is added. In this case, the white color would have meant creating a new screen
> printing mesh and the labor to relocate it. Also, the white color should have gone
> first and they are very small letters, so there is no possibility of "no overlap".
> This means that in the next color layer, the garnet color, the white letters would
> have been contaminated with this color and, in the last layer, the metallic color,
> they would have darkened.
>
> White letters are impossible in this decoration!
>
> About the note: "And just a note on this other comment: "...most ordinary mortals
> interested in Mame's in-game arts aren't going to care."
>
> I'm glad to hear your opinion, but people can't fully appreciate the effort put into
> simply providing them with miniatures of 4000 max on each side.
>
> I'm going to stay with this paragraph that you wrote because we will go through it
> several times in the future, but it will remain between you and me.
>
> I like your romantic vision of the user/fan, but he doesn't realize anything at all
> and he doesn't know how to appreciate it either because he doesn't understand. This
> is the only way to explain why certain arcade and pinball art stores sell unrestored
> or very poorly restored decorations.

Thank you for the detailed reply.

I wasn't stating that the Reddit photo was a perfect photo... I just included that for reference of the black stripe for the gasket.

I'll ask if we can get some actual up-close photos of the actual machine that this was scanned from, to confirm the other part.

Please don't add in the wood to the final file... I add that in to the artwork file as a separate piece (so when being used in MAME, the user has the option of turning off that layer of the cabinet, if they want).




RELAX and just have fun. Remember, it's all about the games.




TrevEB
Brokering peace between the collectors and the Mame Community
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Posts: 770
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mr. Do]
#398708 - 06/19/24 10:16 PM Attachment: Tempest 001.jpeg 856 KB (0 downloads)


Unfortunately the cocktail that this scan came from was sold a few years back.
Please keep in mind that this scan was professionally done using a commercial flatbed scanner at ARC Reprographics in San Francisco, CA
https://www.e-arc.com/
Colors are accurate as much as can be expected when scanning art through a layer of glass.

Another reason for getting these bezels correct is for the people out there that want to restore arcade cabinets. I have met many people at CAX that have restored cabinet art thanks to Mame or are looking for the art and been amazed when I show them what is available from MrDo’s site and the Mame forum.

I leave you with a photo of Tempest #001 Prototype.
No I won’t be scanning this one but it is cool 😁

TrevEB

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Mikonos
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Posts: 18
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: TrevEB]
#398715 - 06/20/24 07:10 PM


Hello TrevEB!

Thanks for participating in the thread! What matters are good intentions.

Initially, I had no intention of sharing details about the processing work on pieces as complex as this one to reproduce, as this is beyond the nature of this forum, but it seems that Mr. Do thinks this might be of interest, so I don't mind explaining how I solved the complicated task of making a printed reproduction of this arcade decoration. Maybe the explanation will be of some use to you. I will do it after finishing and delivering this art with the drawing and exterior texts, I will also explain how I would make them in print, since I have also solved it and could give examples of work already done.

Greetings



Mr. DoAdministrator
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Reged: 09/21/03
Posts: 4876
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mikonos]
#398716 - 06/20/24 08:49 PM


> Hello TrevEB!
>
> Thanks for participating in the thread! What matters are good intentions.
>
> Initially, I had no intention of sharing details about the processing work on pieces
> as complex as this one to reproduce, as this is beyond the nature of this forum, but
> it seems that Mr. Do thinks this might be of interest, so I don't mind explaining how
> I solved the complicated task of making a printed reproduction of this arcade
> decoration. Maybe the explanation will be of some use to you. I will do it after
> finishing and delivering this art with the drawing and exterior texts, I will also
> explain how I would make them in print, since I have also solved it and could give
> examples of work already done.
>
> Greetings

Not asking about anything complex here...

I'm referencing back to this thread: https://zonaarcade.forumcommunity.net/?t=51903196

Quote:


Thanks to the help of several fans, you can find out that there are metallic elements, such as letters, banding, aliens and logos, which I have proposed to reproduce perfectly.



Was that help from more than one actual owner of this cabinet, that still has original, untouched artwork on their cabinet, or was that from looking at pics and videos of different cabinets on the internet, and a bunch of people getting together deciding which of those is most correct?

Because I'm trying to do the first one, which is why I asked Trevor if he was still able to get high resolution pics of the original cabinet (he is unable to right now, because the cabinet it was scanned from has moved on).

Because the existing pics on the internet are not enough... different pics have different lighting, and none of them are that high resolution... what looks one way uploaded by one person, looks different uploaded by another person... I found a third one, where different photos from the same person, makes it hard to tell.

From looking at the detail in the actual scan:

  • The metallic part is obvious in the alien head
  • The metallic part is obvious in the border around the screen area, and around the main bezel
  • The metallic part is obvious in the "trapezoid" part near the alien head, along with the TEMPEST name
  • That is everything that I see as metallic in the bezel
  • Back to the alien head, you can also easily tell which part of that feature is "gray" rather than metallic... certain highlights of the head, along with the circle around the alien head
  • A part that both of us missed though... there is a white outline around the gray circle around the alien...
  • Taking that cirlce part and comparing it to the other parts that are "questionable"...
  • The ATARI logo on the clear area of the glass is definitely white, both visually, and if you use the eyedropper tool to check colors
  • The instruction text... it's still a bit hard to tell...
  • The text is definitely not the same gray... that part is obvious...
  • But if you look at the bullet points in the text, along with the 1P/2P icons, they are the same gray... and also have the same width white outline
  • Looking at the pics of the various enemies (flippers, Pulsars, Fuseball, Tankers)... those are all white
  • The instruction text... after closer inspection, yes, probably not white... but I don't think it's the same gray as the alien head either... I want to guess it's closer to the same color as the Space Duel cocktail artwork we have...
  • Or... I'm wondering if the gray in the alien head looks "off", because of the parts surrounding it with the metallic pain


Anyway... pic attached of what I'm talking about.

And... I think I just got lucky... I might know someone that has this cabinet right now... emailed them... waiting to hear back if they still have it, and if yes, if I can go this weekend to take pics of it. Will reply back when I hear back.

EDIT: forum software acting up... pic linked below:
Tempest Cocktail Details




RELAX and just have fun. Remember, it's all about the games.




Mikonos
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Reged: 03/01/09
Posts: 18
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mr. Do]
#398721 - 06/21/24 11:06 AM


I have been able to get many photographs of the original arcade cabinet and I see that the color layer that I thought was gray, was completely white, that means that certain parts of the alien's face are white, the circle that surrounds it, the logos and instruction letters, but not the starting game characters and the "coins" text, which has a silver metallic color.



Mikonos
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Reged: 03/01/09
Posts: 18
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Re: "TEMPEST COCKTAIL BEZEL" (ATARI) arcade artwork file restored by Zona Arcade & Mikonos new [Re: Mikonos]
#398739 - 06/24/24 02:53 PM


Finished and sent!!!

Cheers


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