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HBMAME nightly build
#398450 - 05/09/24 01:00 PM
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I've got around to fixing the compile errors with GCC 13.2, and so HBMAME "nightly" builds are now available. Not really nightly, just whenever I make a change.
You need to be a member of Github: https://github.com/Robbbert/hbmame/actions
For anyone who wants to know what had to be fixed:
- 3rdparty/lzma: dangling pointer error (I changed it to a warning, since it works fine).
- 3rdparty/bgfx: use after free (I fixed this)
- netlist: "cstdint" was missing (I fixed this)
- osdlib.h: "cstdint" was missing (I fixed this)
There were no issues with game drivers or with winui.
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Re: HBMAME nightly build
[Re: Robbbert]
#398452 - 05/10/24 02:41 AM
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I'll assume that these fixes don't help with the "UI" versions. Or was that fixed already and I missed it? (haven't tried lately)
Thanks for all your hard work with keeping these projects running as smooth as possible! Lots of us really do appreciate it...
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Pessimist: Oh, this can't get any worse!
Optimist: Yes, it can!
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Re: HBMAME nightly build
[Re: Bad A Billy]
#398454 - 05/10/24 05:25 AM
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> I'll assume that these fixes don't help with the "UI" versions.
Didn't know there was a UI problem - they all work fine for me.
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This is fixed now? I know it would compile, I meant that it will now work with an updated GCC version...
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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Pessimist: Oh, this can't get any worse!
Optimist: Yes, it can!
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Re: HBMAME nightly build
[Re: Bad A Billy]
#398456 - 05/10/24 06:19 AM
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> This is fixed now? > I know it would compile, I meant that it will now work with an updated GCC version...
Oh right, I need to remove that outdated comment... HBMAMEUI has officially been on 11.2 for ages.
EDIT: removed..
Edited by Robbbert (05/10/24 04:56 PM)
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Re: HBMAME nightly build
[Re: Robbbert]
#398460 - 05/11/24 01:32 AM
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That's great! Thanks for the info and thanks for all your work & effort with these projects...Lots of us appreciate it!
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Pessimist: Oh, this can't get any worse!
Optimist: Yes, it can!
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