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Yakuza/Judgment series contain undumped version of Super Hang-On
#396719 - 07/24/23 08:42 PM
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UPDATE - see my reply for an explanation!
I'm slowly working on a comparison of Sega Arcade vs PC ports on YouTube.
My last one, about Hang-On, explained how the so-called "New Course" version in Shenmue 1+2 remaster is actually the ride-on variant from 1985, and not new at all!
I've since been looking at the other Sega super-scaler games that appear in the Yakuza/Judgment series, comparing in particular to Yakuza 6, which uses the exact same pixel scaling/aspect ratio as MAME.
In Yakuza 6 I found that both Fantasy Zone and Space Harrier are 100% pixel identical to MAME.
Out Run (apart from switched sprites) has the entire sprite layer (but not road layer) moved to the left by 1 pixel (in-game resolution).
However, Super Hang-On appears totally different in the Yakuza/Judgment series, as you can see in this comparison of the Africa stage start line:
The Africa stage in MAME then starts with: right-tightens > left > left/right/left/right...
You can see several real arcade cabinets using this ROMset - note that all are upright units: 1. https://youtu.be/wInYgON1xcU?t=18 2. hhttps://youtu.be/yo_NUdE8rFg?t=927 3. https://youtu.be/kfVSu5afkcA?t=534
Meanwhile the Africa stage in Yakuza starts with: left > left-tightens > right over hill > long left over hill...
I found a real arcade cabinet using this course, and it's a ride-on unit: https://www.youtube.com/shorts/wq8v6nbHtwU
So, in short, the Yakuza/Judgment games feature an undumped (or at least not-yet-in-MAME) version of the game!
Edited by VirtuaIceMan (03/23/24 01:47 AM)
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Re: Yakuza/Judgment series contain undumped version of Super Hang-On *DELETED*
[Re: VirtuaIceMan]
#397417 - 11/21/23 02:38 PM
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Post deleted by VirtuaIceMan
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I had a look into the PC Yakuza 6 install folder, and it has a sub-folder called minigames/segaages_w64/hng which contains the cabinet side graphics as bezel.dds and a file like sa_hng_w64.bin - not sure what would open that.
I also just noticed that Puyo Puyo, which appears in Yakuza 6, has near identical folder structure to Puyo Puyo Tetris (even has a "tetris" sub-folder!) so it's clearly a cut-back version of that!
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SUSSED IT... (see why I was confused...)
[Re: VirtuaIceMan]
#398197 - 03/22/24 01:25 AM
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There seems to be 3 versions of the Super Hang-On track layouts out there - this is based on the first stage of Africa:
Upright cabinet: right-tightens > left > left/right/left/right This is in these ROMsets: - shangon - shangon3 - shangon3d - shangonrb - shangonrb2 - shangonho
Ride-On/Limited Edition: left > left-tightens > right over-hill This is in these ROMsets: - shangon1 - shangon2 - shangonle (Limited Edition) - ALSO: seen in Yakuza/Lost Judgment games (which makes sense, as the cabinet in those is the ride-on unit). However the sprites and road-layer are offset in the port, hence my confusion!
Another version (possibly bootleg?): left (road suddenly snaps into place) over-hill > downhill straight > right > straight > long-right - shangonro
Could this last one be a bootleg? The way the road starts turning then jumps looks suspicious to me...
Edited by VirtuaIceMan (03/23/24 01:48 AM)
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Here's the video I made about, so you can see none of the home PC ports are truly arcade perfect:
https://youtu.be/8SXZbCczseI
Edited by VirtuaIceMan (04/14/24 12:28 PM)
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