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Bad rendering on Midway Seattle with Arcade64
#396652 - 07/08/23 03:27 PM
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Since Arcade64 0.242, and up to current verison (0.256), there are bad textures on Midway Seattle games (very noticeable on Carnevil, for example).
The problem appears to be the last mamedev buildtools 7.0, which uses GCC 11.2. Whith buildtools 6.0 (GCC 10.2), or updating the build tools with pacman (GCC 13), the problem is not present.
This happens also with vanilla MAME. I opened an issue on github with more details:
https://github.com/mamedev/mame/issues/11411
Until this is adressed, maybe it would be better to build ARCADE with buildtools 6.0, instead of 7.0.
Edited by davidmorom (07/08/23 03:28 PM)
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Re: Bad rendering on Midway Seattle with Arcade64
[Re: davidmorom]
#396655 - 07/09/23 12:59 AM
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Re: Bad rendering on Midway Seattle with Arcade64
[Re: Robbbert]
#396657 - 07/09/23 12:37 PM
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With this one (arcade32.exe) the game doesn't even boot, just a black screen with the crosshair in the middle.
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Re: Bad rendering on Midway Seattle with Arcade64
[Re: davidmorom]
#396658 - 07/09/23 01:11 PM
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> With this one (arcade32.exe) the game doesn't even boot, just a black screen with the > crosshair in the middle.
Guess you'll have to wait for MAME to get fixed then - if they even consider it to be an issue.
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