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Vas Crabb
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MAME 0.256
#396552 - 06/27/23 10:42 PM


MAME 0.256

Yes, it’s already time for MAME 0.256, our midyear release! Several very rare and exciting things have turned up this month. Remember that rally racing game Top Driving that was added last month? This month, Mortal Race, an earlier, rarer game based on the same codebase has been found and dumped. The rare Gamate cartridge Mighty Boxer has finally been tracked down and dumped, which means all Gamate games known to have been released are accounted for. Taiko no Tatsujin RT: Nippon no Kokoro has been dumped, bringing us closer to completing the Namco System 10 collection. This offshoot of the popular series was designed for venues like hospitals and aged care facilities. It doesn’t accept coins, and it features easier songs. Four more versions of the prototype arcade game Turbo Sub have also been dumped and added.

For computers, there are lots of software list additions, particularly for MSX and ZX Spectrum. The Heathkit H89 now has enough functionality emulated to be marked working. You can now add ROM cards to your emulated Apple II computers, and FLEX now works on the TRS Color Computer family.

There are also lots of emulation improvements, including fixes for a few more Taito F3 graphical glitches, and better graphics layer mixing on Sharp X68000. Behind the scenes, we’ve been working on support for wait states in the MOS 6502 and Hitachi H8 CPU families and there have been some changes to streamline the code.

As always, you can read all about everything that’s changed this month in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page.

Read the rest of this entry »



McHale
Reged: 02/23/05
Posts: 118
Loc: BFE Illinois
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Re: MAME 0.256 new [Re: Vas Crabb]
#396562 - 06/28/23 03:21 PM


>Four more versions of the prototype arcade game Turbo Sub have
>also been dumped and added.

Is anybody else having issues with the TurboSub driver?

TSC6, TSC7, and TSC8 come right up.

TSCA sits on a black screen for 50 seconds before it comes up. It did this on the previous version of MAME as well so no change here.

TSB8, TSC5, and TSC5* never come up. These are newly added for this version of MAME. They just sit at a black screen. I've loaded each and let them sit for 15 minutes and nothing changes.

Tnx,

-Mc



Haze
Reged: 09/23/03
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Re: MAME 0.256 new [Re: McHale]
#396563 - 06/28/23 04:35 PM


> > Four more versions of the prototype arcade game Turbo Sub have
> > also been dumped and added.
>
> Is anybody else having issues with the TurboSub driver?
>
> TSC6, TSC7, and TSC8 come right up.
>
> TSCA sits on a black screen for 50 seconds before it comes up. It did this on the
> previous version of MAME as well so no change here.
>
> TSB8, TSC5, and TSC5* never come up. These are newly added for this version of MAME.
> They just sit at a black screen. I've loaded each and let them sit for 15 minutes and
> nothing changes.
>
> Tnx,
>
> -Mc

no, you are correct, they never boot.



gregf
Ramtek's Trivia promoter
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specifically TurboSub new [Re: McHale]
#396564 - 06/28/23 05:50 PM




> TSCA sits on a black screen for 50 seconds before it comes up. It did this on the previous version of MAME as
> well so no change here.

> TSB8, TSC5, and TSC5* never come up. These are newly added for this version of MAME. They just sit at a
> black screen. I've loaded each and let them sit for 15 minutes and nothing changes.


hap’s code revision

https://github.com/mamedev/mame/commit/ae63f9316fbde99891fa5191e58fde480519c5c2

includes this in the todo list.

turbosubb8/c5/c5s lock up at hardware tests, see note above on how to skip.


Something worth adding to QA section in the future to avoid unintentional bug reports about TurboSub regarding these particular issues.



gregf
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TurboSub part 2 new [Re: Haze]
#396565 - 06/28/23 06:04 PM


> no, you are correct, they never boot.

They do if reading what hap added in his update. Phil Bennett posted a screen snaps tweet.

https://twitter.com/PhilBennett3D/status/1671330805447278592?cxt=HHwWgIDSjeag4bEuAAAA



The next issue is regarding comment within the source file.


https://github.com/mamedev/mame/pull/11359

Simzy mentions the comment in the ROM’s wanted section. Unknown if that old comment is erroneous, but it was probably first added when TurboSub was emulated a long time ago. If Phil can clear that up, in case there actually was a different pcb roms layout arrangement, hopefully it just leaves Bouncer as remaining game to find.



Can this comment now be removed from the file?
Roms Wanted: Turbo Sub [later version] (improved gameplay, uses 27512 ROMs)"



Most likely turbosub8 was the final release, so maybe? How do we know of the existence of the 27512 ROMs?




https://github.com/mamedev/mame/blob/master/src/mame/misc/esripsys.cpp

Old comment from ROMs wanted section.

https://github.com/mamedev/mame/blob/250...sripsys.cpp#L14


Uncertain if comment needs to be updated. Or if comment can be removed.

Edited by gregf (06/28/23 06:33 PM)



McHale
Reged: 02/23/05
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Re: TurboSub part 2 new [Re: gregf]
#396567 - 06/28/23 07:01 PM


Holding * while booting works (except on TSCA). Thanks for that.

> Most likely turbosub8 was the final release, so maybe? How do we know of the
> existence of the 27512 ROMs?

I've heard TSCA as well as TSC8 may be the final version.

According to the person that provided the ROMS to someone with MAMEDEV, this is what he stated:

"After the guys in mame dev looked them over looks like the order is most likely

B8
TSC5
TSC5*
TSC6
TSC7
TSC8
TSCA"


Chris (who runs the TurboSub website and has been largely responsible for most of the ROMS) stated that there was 1 known copy of the "final" ROMS that had the ending. I don't know which version that is, or if we have it now. I've reached out to him but haven't heard back.

-Mc



gregf
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Re: TurboSub part 2 new [Re: McHale]
#396605 - 07/01/23 05:57 PM




>> Most likely turbosub8 was the final release, so maybe? How do we know of the existence of the 27512 ROMs?

The contributor’s statement from the pull request as shown. It makes me wonder if the specific rom chip hardware IC was erroneous at the time when TurboSub was first added.


> Chris (who runs the TurboSub website and has been largely responsible for most of the ROMS) stated that there was 1 known copy of the "final" ROMS that had the ending. I don't know which version that is, or if we have it now.

It will be ideal if this can be resolved in case all of the TurboSub versions are accounted for and then the crossing of fingers can begin once again regarding Bouncer.



gregf
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Re: MAME 0.256 *edit* new [Re: Vas Crabb]
#396606 - 07/01/23 06:18 PM


Kale’s reorganization of VGA support and PCI peripherals updates are also a big thing…especially to a friend looking forward to one of his favorite coinop games that he played in 1990s. I am guessing it might have been the newer generation series of Atari ‘s Area 51 that is not yet fully emulated.


After re-reading one YouTube comment, I see what the commenter had mentioned about Sky Fire looking like Cinematronics’ Tail Gunner. I didn’t know about that bootleg version and looked it up when it was first added.

Commits on Jun 20, 2023

New systems marked not working

New working clones
--
Sky Fire [IZ8DWF]


https://github.com/mamedev/mame/commit/d73120e360baccf0cfc12a26520ae373d17ded54

https://github.com/mamedev/mame/blob/ac8...nemat.cpp#L1640



skyfire ) // found on a set of 2 PCBs manufactured by Microhard, stickered 'Sky Fire'. Only difference from the original is that the title's ROM area has been 0-ed out



I wonder if the analog audio sounds are the same or if different components were used and some of the analog audio sounds are different in Sky Fire. I guess being a bootleg, it doesn’t matter whereas for Exidy Circus versus Midway Clowns or Midway Gun Fight versus Midway Boot Hill, it definitely does matter very much regarding emulating the analog audio sounds correctly.

Thankfully Colin completed analog audio for Midway Gun Fight while Aaron completed Cinematronics Tail Gunner. Exidy Circus, Midway Clowns, and Midway Boot Hill have not yet given netlist treatment, but do have discrete audio emulation which is a start.

Edited by gregf (07/03/23 04:41 PM)



McHale
Reged: 02/23/05
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Re: TurboSub part 2 new [Re: gregf]
#396610 - 07/01/23 06:54 PM


> >> Most likely turbosub8 was the final release, so maybe? How do we know of the
> existence of the 27512 ROMs?
>
> The contributor’s statement from the pull request as shown. It makes me wonder if
> the specific rom chip hardware IC was erroneous at the time when TurboSub was first
> added.

> It will be ideal if this can be resolved in case all of the TurboSub versions are
> accounted for and then the crossing of fingers can begin once again regarding
> Bouncer.

This is what Chris reports on his website, and if anybody outside the developers would know I think he would:

http://www.turbosub.com/turbosubmain.html

"The older boardsets used 256K EPROMS, while the newer boardsets used 512K EPROMS. The other noticeable difference is the sound board is two channel on the older model, while the newer model only used one channel."

Personally I believe there may be other revisions out there. I have a couple messages out there trying to find out what else is out there. The website hasn't been updated in a long time so this statement kind of haunts me. Is it still true after this latest release?

"Several Versions of the ROMS have surfaced, included a 'complete' set which has not been released yet."


I haven't started looking at the raw ROMS yet so am unsure if TCA or TC8 is final. TC8 has stuff that's not in TCA but I can see the possibility of it being removed because it made the game more difficult and slowed down the pace. So it could go either way. If I find out more I'll be sure to post updates.

I haven't said it lately but thanks to all involved on the MAME team for everything you do but especially for the work on TurboSub (and hopefully a future Bouncer release).

-Mc


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