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Star Wars bezel animation
#395907 - 04/02/23 10:59 AM
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Re: Star Wars bezel animation
[Re: wemr97dl]
#395914 - 04/03/23 02:20 AM
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I took a long look at this a while back, and while they did make it POSSIBLE to animate along 2 axes, this would require hundreds of image files to cover every x/y coordinate possible for a flight yoke. Unless they add some kind of 3D support for objects, I don't see how you could do this in a realistic-looking way. Too bad, as there are numerous games this could be used with.
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I have officially retired from sucking at everything I do. Life is much easier now.
My MAME/MESS artwork files: https://drive.google.com/open?id=1ABxeKgNIrKlIsyck7dx4V241NFQDWAF4
Related screen shots: https://drive.google.com/open?id=1U5IbvbVzYW97PuOOQuocvZFE_YJz7WIn
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> This is what I have for the stick decal. Don't know if it helps.
Thanks, had that but made the Gotlieb stick to match the control panel image I found online.
Great news Got Aztarac Flight stick working, willupload to my drive as you need the flight stick images. But got it, started by copying the Starwars example into a blank lay file and worked back from there. I left all the notes in the lay file so anyone can compare the original to what I ended up with and see the changes I made. First thing was to change all the coordinates to pixel's, so I could throw everything into Gimp and set locations. The movement is fairly slow but I'm testing on a laptop with no real analogue controls to try out. The Way the Stick moves just doesn't seem like a Yoke would translate correctly. My be You can use the method you did for the rotation and the script for the forward back?? Will try to post a small video
https://drive.google.com/drive/folders/1OP43Qk_2uCIJ7HLY2maemAmJHtu9kbyV?usp=share_link
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My Mame Artwork
https://drive.google.com/drive/folders/1OP43Qk_2uCIJ7HLY2maemAmJHtu9kbyV?usp=share_link
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