> Just posted my second video, and in "only" 2 months rather than the 3 it took for my Polygonet docu...
Good quality vid presentation there regarding the 2022 progress. I was guessing that the Fairlight system would get a mention and same with Casio RZ1 drum machine updates, but you covered a lot of ground including the Mattel led handheld games since that was a big deal from my era.
I look forward to what next year’s video presentation will consist of besides Nintendo Computer Othello, SNK’s HNG 64 updates, and Vas’s controller input overhaul.
You mention Pachislot, while showing and talking about a pachinko game. Perhaps they seem like the same thing to a programmer, but to a player, they are 2 different things.
Just broke my personal record for number of consecutive days without dying!
> You mention Pachislot, while showing and talking about a pachinko game. Perhaps they > seem like the same thing to a programmer, but to a player, they are 2 different > things.
This is quite informative and just a pleasure to watch, and the light humor adds a nice touch. The fact that it covers only one year of effort highlights just how much work goes into MAME. It should never cease to astound anyone.
Perhaps the greatest hope to come from such polished efforts is that it attracts ever more interest in, and talent to, this important preservation project.
You used MAME 0.251 to show what's been happening & it's a good job to as MAME 0.252 has had some big updates that still need ironing out. Its nice to see a video & commentary of MAME's progress & I do hope you do more in the future. I do think that MAME should adopt Multiple Amusements Machines Emulator now that it emulates more than just arcade games.
I would also love to see a video & commentary from day 1 of MAME obviously it would need quite a few episodes of each year thereafter.
> This is quite informative and just a pleasure to watch, and the light humor adds a > nice touch. The fact that it covers only one year of effort highlights just how much > work goes into MAME. It should never cease to astound anyone. > > Perhaps the greatest hope to come from such polished efforts is that it attracts ever > more interest in, and talent to, this important preservation project. > > Thanks to MG and all involved.
Even then it only covers a fraction of the work done.
I could also do a video with only some crossover on things that interested me from the year gone.
A ridiculous amount of work goes into MAME every year - trying to get any video of this kind out is near impossible. I was doing one for 2020 and got to several hours of content, with a script that could have extended it into double digit hours, before just giving up, because it was overwhelming.
> I do think that > MAME should adopt Multiple Amusements Machines Emulator now that it emulates more > than just arcade games.
Shin Nihon Kikaku (SNK), Service Games (SEGA), Capsule Computers (CAPCOM), Imagine Games Network (IGN) and Multiple Arcade Machine Emulator (MAME) have all the same denominator. They all are named now by their past abbreviation or initials and it has been more than a decade since that name means what they previously abbreviated. MAME is just MAME.