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unMAMEd page updated
#395568 - 01/19/23 01:27 AM
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Re: unMAMEd page updated
[Re: btribble]
#395569 - 01/19/23 01:29 AM
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how many years since the last update? the site was very informative in those years.
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gregf |
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Re: unMAMEd page updated
[Re: fortuna_chan]
#395570 - 01/19/23 03:25 AM
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> how many years since the last update? the site was very informative in those years.
Just say thanks to Bobby and leave it at that. I hope a few more updates might happen later this year.
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gregf |
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Re: unMAMEd page updated
[Re: btribble]
#395571 - 01/19/23 03:30 AM
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> Yup finally. Notable updates:
Hooray. I missed your updates, but great to see any entries being updated.
I know I sent a message for updates on the non-cpu page a few years ago. I probably still have the same message if needed again.
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Re: unMAMEd page updated
[Re: gregf]
#395572 - 01/19/23 04:56 AM
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Ha! No need to worry about offending me - it's been nine years actually (not quite the decennial update, but close enough). I really started this page because at the time, it seemed that MAME supported just about everything people could think of, within reason, and around the web there was just scattered information about a handful of unemulated games.
Not really the case these days. But, I hope the page is still something a person can scroll through and look at the pictures, and maybe find a few novel discoveries, at least.
Edited by btribble (01/19/23 05:11 AM)
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Re: unMAMEd page updated
[Re: gregf]
#395573 - 01/19/23 04:58 AM
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If I remember, most of these were about MAME drivers only documenting proms - I just noted that at the top of the page. If I missed something though, let me know.
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Re: unMAMEd page updated
[Re: btribble]
#395574 - 01/19/23 05:10 AM
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Excellent!! Used to enjoy perusing the site every couple of months just to see if I missed something.
Thank you!
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Only here to annoy...
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gregf |
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Re: unMAMEd page updated
[Re: btribble]
#395577 - 01/19/23 11:08 AM
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> I really started this page because at the time, it seemed that MAME supported just about everything people > could think of, within reason, and around the web there was just scattered information about a handful of > unemulated games.
Going by memory from the post 2000 year, there were a lot of game entries that I don’t recall seeing in person. I am glad many of the entries have been found, emulated, and removed from the pages over the past two decades.
> Not really the case these days. But, I hope the page is still something a person can scroll through and look at > the pictures, and maybe find a few novel discoveries, at least.
I know of a couple entries that could or should be added to the pages if another update happens later.
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gregf |
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Re: unMAMEd page updated
[Re: btribble]
#395578 - 01/19/23 11:25 AM
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> If I remember, most of these were about MAME drivers only documenting proms
Correct. Some of the non-cpu games have had their roms and proms dumped over the years even though their are still many more non-cpu games with roms and proms not yet dumped and need to be added to the non-cpu video games page.
> I just noted that at the top of the page.
— For just about all of these entries in MAME but not playable, only the proms are currently documented. For more information on the games, check out Discrete Logic. Information on these games: Old games such as Pong didn't use microprocessor ROMs but integrated circuits. Emulation of the actual circuits themselves is needed to get the games in MAME. This emulation is being worked on in a project called Dice —
Okay. Looks good imo. Maybe other additional notes that could be added if wanting to
A. More TTL chip hardware needing to be emulated first. B. Some game monitors might also need to be emulated. C. Game cabinets of some non-cpu video games might also require emulation of analog hardware components such as gun control inputs, coin input mechanisms, game selection slide switches such as game selection settings etc.
> If I missed something though, let me know.
I will post updates here in this thread because there should be a few more additional entries and changes that have happened over past few years. You did quite a bit of work already. Am impressed.
Edited by gregf (01/19/23 12:24 PM)
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Re: unMAMEd page updated
[Re: btribble]
#395579 - 01/19/23 02:29 PM
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Welcome back, Bobby. Nice update!
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"One of these days, I'm going to cut you into little pieces!"- Nick Mason, Pink Floyd
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Re: unMAMEd page updated
[Re: btribble]
#395580 - 01/19/23 03:57 PM
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HOORAY!! Thank you for your time and return! Much appreciated! Love unMAMEd.
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Re: unMAMEd page updated
[Re: btribble]
#395586 - 01/21/23 04:04 AM
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Hey Bobby, Happy New Year!
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Re: unMAMEd page updated
[Re: btribble]
#395593 - 01/21/23 08:26 PM
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> Yup finally. Notable updates: Vertexer, Freddy Flames, City Diver, Cutey Fatty, > Spellsinger. > > https://unmamed.mameworld.info/
Thank you very much for updating unMAMEd!
Hopefully this will not be the last update of the decade
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Re: unMAMEd page updated
[Re: mangamuscle]
#395594 - 01/21/23 09:04 PM
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So you're saying I have until 2029...
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> So you're saying I have until 2029...
I never mentioned what calendar I was referring to ...
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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gregf |
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Re: unMAMEd page entries that can be removed
[Re: btribble]
#395598 - 01/22/23 12:45 PM
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This is first part of the list, but these are entries that can be deleted if choosing to:
The Monster Zero entry is still there so that too can be removed.
https://unmamed.mameworld.info/non_other80.html#MonsterZero
NOT WORKING in MAME - WIP drivers L-P
Monster Zero
Monster Zero (Nihon, 8?)
Other entries that can be deleted,
Barracuda (Coinex, 82) Punching Kid (Irem, 82) Data East Explorer Dacholer (Nichibutsu, 83) Big Fighter [Tatakae Big Fighter] (Nichibutsu, 89) Godzilla (Banpresto, 93) Heated Barrel (Tad, 92) Legionnaire (Tad, 92) Titan (81) Saloon (France, 8?) Super Pinball Action (prototype) (Tecmo, 89) Gallop Racer 2 (Tecmo, 97) Computer Othello (Nintendo, 78) T T Spacian Part-2 (Taito) Aka Zukin (Sigma/Seibu, 84)
Reasons the entries can be removed : protection mcu’s emulated, or missing proms found and supported, and for Data East Explorer entry can be removed is the add-on pcb was found and roms dumped and supported. As for the Seibu related products is the hardware devices emulated just enough to get the games in working shape.
Monster Zero as currently supported. — GAME( 1982, monsterz, 0, monsterz, monsterz, monsterz_state, init_monsterz, ORIENTATION_FLIP_X, "Nihon Game", "Monster Zero (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, monsterza, monsterz, monsterz, monsterz, monsterz_state, init_monsterz, ORIENTATION_FLIP_X, "Nihon Game", "Monster Zero (set 2)", MACHINE_SUPPORTS_SAVE ) —
url links added for quick look up references
https://unmamed.mameworld.info/non_other80.html#Barracuda
Barracuda (Coinex, 82)
https://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp
GAME( 1981, baracuda, puckman, pacman, pacman, pacman_state, empty_init, ROT90, "hack (Coinex)", "Barracuda", MACHINE_SUPPORTS_SAVE )
—
https://unmamed.mameworld.info/non_irem.html#PunchingKid
Punching Kid (Irem, 82) Punching Kid is an alternate version of Oli-Boo-Chu which is in MAME
https://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp
GAME( 1981, punchkid, olibochu, olibochu, punchkid, olibochu_state, empty_init, ROT270, "Irem", "Punching Kid (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
—
https://unmamed.mameworld.info/non_dataeast.html#DecoCass
Not completely dumped: Explorer
https://github.com/mamedev/mame/blob/825...ocass.cpp#L2251
/* 18 */ GAME( 1982, cexplore, decocass, cexplore, cexplore, decocass_type1_state, init_decocrom, ROT270, "Data East Corporation", "Explorer (DECO Cassette) (US)", 0 )
—
https://unmamed.mameworld.info/non_nichibutsu.html#Dacholer
Dacholer (Nichibutsu, 83)
Dacholer has wrong colors because its PROMs need to be dumped.
https://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/dacholer.cpp
https://github.com/mamedev/mame/blob/421...choler.cpp#L851
GAME( 1983, dacholer, 0, dacholer, dacholer, dacholer_state, empty_init, ROT0, "Nichibutsu", "Dacholer", MACHINE_SUPPORTS_SAVE )
—
https://unmamed.mameworld.info/non_nichibutsu.html#TatakaeBigFighter
Big Fighter [Tatakae Big Fighter] (Nichibutsu, 89)
From WHATSNEW.TXT: Serious protection issues.
https://github.com/mamedev/mame/blob/421...rmedf.cpp#L1988
https://github.com/mamedev/mame/blob/421...rmedf.cpp#L1989
GAME( 1989, skyrobo, 0, bigfghtr, bigfghtr, bigfghtr_state, init_armedf, ROT0, "Nichibutsu", "Sky Robo", MACHINE_SUPPORTS_SAVE )
GAME( 1989, bigfghtr, skyrobo, bigfghtr, bigfghtr, bigfghtr_state, init_armedf, ROT0, "Nichibutsu", "Tatakae! Big Fighter (Japan)", MACHINE_SUPPORTS_SAVE )
—
https://unmamed.mameworld.info/non_other90.html#Godzilla
Godzilla (Banpresto, 93)
From WHATSNEW.TXT: Protection issues.
https://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp
GAME( 1993, godzilla, 0, godzilla, godzilla, legionna_state, init_godzilla, ROT0, "Banpresto", "Godzilla (Japan)", 0 )
—
https://unmamed.mameworld.info/non_other90.html#HeatedBarrel
Heated Barrel (Tad, 92)
https://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp
GAME( 1992, heatbrl, 0, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation", "Heated Barrel (World version 3)", 0 )
—
https://unmamed.mameworld.info/non_other90.html#Legionnaire
Legionnaire (Tad, 92)
https://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp
GAME( 1992, legionna, 0, legionna, legionna, legionna_state, init_legiongfx, ROT0, "TAD Corporation", "Legionnaire (World)", 0 )
—
Bringing back a thread from a few years ago about the game Titan. Another entry that can be removed from unMAMEd as already mentioned earlier. Somewhat interesting to reread some old threads and knowing how much has been found and supported since the old thread existed.
Titan *Found* 02/10/18
https://www.mameworld.info/ubbthreads/sh...part=1&vc=1
Stiletto
https://www.mameworld.info/ubbthreads/sh...part=1&vc=1
https://unmamed.mameworld.info/non_other80.html#Titan
Titan (81)
https://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp
GAME( 1981, titanpac, puckman, piranha, mspacman, pacman_state, init_eyes, ROT90, "hack (NSM)", "Titan (Pac-Man hack)", MACHINE_SUPPORTS_SAVE )
—
https://unmamed.mameworld.info/non_other80.html#Saloon
Saloon (France, 8?)
https://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp
GAME( 198?, saloon, 0, saloon, saloon, funworld_state, init_saloon, ROT0, "", "Saloon (French, encrypted)", 0 )
—
https://unmamed.mameworld.info/non_other80.html#SuperPinballActionPrototype
Super Pinball Action (prototype) (Tecmo, 89)
https://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp
// early proto, (c) date is 2 years earlier and seems to have been designed for a 'pinball' style cabinet with 2nd display?
GAME( 1989, spbactnp, spbactn, spbactnp, spbactnp, spbactnp_state, empty_init, ROT0, "Tecmo", "Super Pinball Action (US, prototype, dual screen)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
—
https://unmamed.mameworld.info/non_other90.html#GallopRacer2
Gallop Racer 2 (Tecmo [TPS hardware], 97)
Info from Brian Troha: Though there is some type of issue with Gallop Racer 2 which may or may not affect Gallop Racer 3. It's not known whether it's a CPU core issue or banking... It doesn't work correctly in ZiNc either
https://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp
GAME( 1997, glpracr2, coh1002m, coh1002m, zn, tecmo_zn_state, empty_init, ROT0, "Tecmo", "Gallop Racer 2 (Export)", MACHINE_IMPERFECT_SOUND )
—
Computer Othello is playable and the entry can be deleted from unMAMEd page.
https://unmamed.mameworld.info/non_other80.html#ComputerOthello
Computer Othello (Nintendo, 78)
https://github.com/mamedev/mame/commit/71aaf57ca87d68d82385a3267cc6431f1a410be0
Feb 1, 2023
New systems marked not working Computer Othello [hap, Dillweed, SNESNESCUBE64]
https://github.com/mamedev/mame/commit/e2691b5e1399b5c377f90e018cd848b3b6d1ea79
Feb 1, 2023
Systems promoted to working Computer Othello [hap]
https://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp
GAMEL(1978, cothello, 0, cothello, cothello, cothello_state, empty_init, ROT0, "Nintendo", "Computer Othello", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_TIMING, layout_cothello )
—
https://unmamed.mameworld.info/non_taito.html#TTSpacianPart2
T T Spacian Part-2 (Taito)
https://github.com/mamedev/mame/commit/8d60b2a8c20dd0f946f869e2c348b2e71f2e67d2
Feb 14, 2023
New working clones ------------------ T.T Spacian Part-2 [anonymous]
GAME( 1979, spacian2, galaxian, galaxian, superg, galaxian_state, init_nolock, ROT90, "Namco / Taito", "T.T Spacian Part-2", MACHINE_SUPPORTS_SAVE ) // endorsed by Namco, or bootleg?
—
https://unmamed.mameworld.info/non_other80.html#AkaZukin
Aka Zukin (Sigma/Seibu, 84)
on Mar 22, 2023
orca/akazukin.cpp: Added driver for Akazukin (Sigma, 1983)
* New working systems ------------------- Aka Zukin [Alberto Salso, Ignacio Seki, Angelo Salese]
https://github.com/mamedev/mame/commit/a22e09f930e0aa52fd5ef2f01e1c5e973b958567
https://github.com/mamedev/mame/blob/master/src/mame/orca/akazukin.cpp
GAME( 1983, akazukin, 0, akazukin, akazukin, akazukin_state, empty_init, ROT0, "Sigma", "Akazukin (Japan)", MACHINE_SUPPORTS_SAVE )
—
A few Aristocrat entries that were in the Not working section and can likely be removed.
https://unmamed.mameworld.info/non_other90.html#BlackRhino
Black Rhino (Aristocrat, 96)
https://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp
GAMEL( 1996, blkrhino, 0, aristmk4, arimk4nz, aristmk4_state, init_aristmk4, ROT0, "Aristocrat", "Black Rhino (3VXFC5344, New Zealand)", 0, layout_arimk4nz )
—
https://unmamed.mameworld.info/non_other90.html#CoralRichesII
Coral Riches II (Aristocrat, 2000)
https://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp
GAMEL( 2000, coralr2, 0, aristmk4, arimk4nz, aristmk4_state, init_aristmk4, ROT0, "Aristocrat", "Coral Riches II (1VXFC5472, New Zealand)", 0, layout_arimk4nz )
—
https://unmamed.mameworld.info/non_other90.html#GoldenCanaries
Golden Canaries (Aristocrat, 96)
https://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp
GAMEL( 1996, goldenc, 0, aristmk4, goldenc, aristmk4_state, init_aristmk4, ROT0, "Aristocrat", "Golden Canaries (1VXFC5462, New Zealand)", 0, layout_goldenc )
—
https://unmamed.mameworld.info/non_other90.html#KGBird
K.G. Bird (Aristocrat, 96)
https://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp
GAMEL( 1996, kgbird, 0, aristmk4, kgbird, aristmk4_state, init_aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 5c)", 0, layout_kgbird )
—
https://unmamed.mameworld.info/non_other90.html#SweetHeartsII
Sweet Hearts II (Aristocrat, 95)
https://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp
GAMEL( 1998, swtht2nz, 0, aristmk4, arimk4nz, aristmk4_state, init_aristmk4, ROT0, "Aristocrat", "Sweethearts II (1VXFC5461, New Zealand)", 0, layout_arimk4nz )
—
https://unmamed.mameworld.info/non_other90.html#TopGear
Top Gear (Aristocrat, 96)
https://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp
the GAMEL( 1996, topgear, 0, aristmk4, topgear, aristmk4_state, init_aristmk4, ROT0, "Aristocrat", "Top Gear (4VXFC969, New Zealand)", 0, layout_topgear )
-
Many of the remaining Aristocrat entries on unMAMEd are from newer hardware that is only somewhat emulated.
Edited by gregf (04/17/23 08:27 AM)
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gregf |
Ramtek's Trivia promoter
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Re: unMAMEd page entries that can be removed or moved around or updated
[Re: gregf]
#395600 - 01/22/23 01:46 PM
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Including a few more updates in this post to consider. A future update will be done for the non-cpu video games section later.
This list of entries requires more consideration of what action to take.
— Uncertain if Jantotsu Super (Sanritsu, 83)
is the same game as Sanritsu 4nin-uchi Mahjong Jantotsu
https://unmamed.mameworld.info/non_other80.html#JantotsuSuper
Jantotsu Super (Sanritsu, 83)
https://github.com/mamedev/mame/blob/master/src/mame/sanritsu/jantotsu.cpp
GAME( 1983, jantotsu, 0, jantotsu, jantotsu, jantotsu_state, empty_init, ROT270, "Sanritsu", "4nin-uchi Mahjong Jantotsu", MACHINE_SUPPORTS_SAVE )
—
Other entries that are maybe playable, but with issues still remaining and can either remain in not working section or be removed.
https://unmamed.mameworld.info/non_kaneko.html#GalsPanic3
Gals Panic 3 (Kaneko, 96)
https://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp
https://github.com/mamedev/mame/blob/898...lpani3.cpp#L591
GAME( 1995, galpani3, 0, galpani3, galpani3, galpani3_state, empty_init, ROT90, "Kaneko", "Gals Panic 3 (Euro)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
—
Going with what ShimaPong mentioned, maybe the game name could be updated in the source code?
https://unmamed.mameworld.info/non_seta.html#Mayjinsen3
3 [Mayjinsen 3] (Seta/Random House [Aleck64], 99)
Info from ShimaPong: The full title is of this shogi game is "Honkaku Hayasashi Shogi - Mayjinsen 3".
https://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp
https://github.com/mamedev/mame/blob/898...eck64.cpp#L1427
GAME( 2000, mayjin3, aleck64, aleck64, aleck64, aleck64_state, init_aleck64, ROT0, "Seta / Able Corporation", "Mayjinsen 3", MACHINE_IMPERFECT_SOUND|MACHINE_IMPERFECT_GRAPHICS ) —
https://unmamed.mameworld.info/non_other80.html#ToraTora
Tora Tora (GamePlan, 80)
https://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp
GAME( 1980, toratora, 0, toratora, toratora, toratora_state, empty_init, ROT90, "Game Plan", "Tora Tora (prototype?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, toratorab,toratora, toratora, toratora, toratora_state, empty_init, ROT90, "Game Plan", "Tora Tora (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
—
Morten K. and company did a decent amount of work to get the game playable even though some issues remain.
https://unmamed.mameworld.info/non_other80.html#LaserBase
Laser Base / Future Flash (Amstar/Hoei, 81)
https://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp
https://github.com/mamedev/mame/blob/421...serbas.cpp#L525
GAME( 1980, futflash, 0, laserbas, laserbas, laserbas_state, empty_init, ROT270, "Hoei", "Future Flash", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
—
Another entry that is supposedly playable, but needing a bit more work.
https://unmamed.mameworld.info/non_other90.html#7Smash
7 Smash (Sovic, 93)
https://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp
GAMEL( 1993, 7smash, 0, _7smash, _7smash, luckgrln_state, empty_init, ROT0, "Sovic", "7 Smash", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE, layout_7smash )
—
An entry from the section of Special Games
Rare versions / alternate names of games in MAME.
https://unmamed.mameworld.info/non_other90.html#KidouSenshiGundamFinalShooting
Kidou Senshi Gundam Final Shooting (Banpresto/Visco [SSV hardware], 95)
In MAME as "Mobile Suit Gundam Final Shooting".
https://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp
GAME( 1995, gdfs, 0, gdfs, gdfs, gdfs_state, init_ssv, ROT0, "Banpresto", "Mobile Suit Gundam Final Shooting (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // title screen spells the title "Mobil" but standardized spelling is "Mobile" it also lists the company name as "Banprest" instead of "Banpresto"
With the game in working shape, either the entry can be removed or updated with a change to needing to find an alternate region version in case the game was released with regional versions for sale at the time. —
The next section is for entries that could be updated with more appropriate descriptions.
https://unmamed.mameworld.info/non_other90.html#SeibuCupSoccer
Seibu Cup Soccer (Seibu Kaihatsu, 92)
From WHATSNEW.TXT: Protection issues.
Info from MameC: Uses a custom programed FPGA, SEI300, to offload some math calculations and misc functions. The infamous "COPX-D1" (and/or COPX-D2) chips appears to be math tables used by the SEI300 and not the actual MCU. The functions of the SEI300 haven't been emulated / simulated well enough for the games to run. (Also applies to Olympic Soccer '92 )
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These 3 entries can be given same description. None are in working shape.
https://unmamed.mameworld.info/non_nichibutsu.html#SexyGal
Night Gal Summer (Nichibutsu, 85)
Serious protection issues.
Sexy Gal (Nichibutsu, 85) Sweet Gal (Nichibutsu, 85)
Serious protection issues.
https://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp
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Arm Champs (Jaleco, 88) and (GT) Block Challenger (Sun Electronics, 78) entries can be moved from
‘completely unemulated games: A - D Section’ to NOT WORKING in MAME - WIP drivers A-D section.
https://unmamed.mameworld.info/non_jaleco.html#ArmChamps
Arm Champs (Jaleco, 88)
https://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp
GAME( 1988, armchamp, 0, armchamp, armchamp, armchamp_state, empty_init, ROT90, "Jaleco / Yuvo", "Arm Champs (Japan)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
https://unmamed.mameworld.info/non_other80.html#BlockChallenger
(GT) Block Challenger (Sun Electronics, 78)
https://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp
GAME( 1978, blockch, 0, blockch, blockch, blockch_state, empty_init, ROT270, "Sun Electronics / Gifu Tokki", "G.T. Block Challenger", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_COCKTAIL )
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This entry probably never existed if going by Haze’s old blog entries which are linked here for reading.
https://unmamed.mameworld.info/non_gaelco.html#MasterBoy2
Master Boy 2 (Gaelco, 91) Why it's not emulated (Manuel Abadia): No PCB for Master Boy 2 has been found.
https://mamedev.emulab.it/haze/2018-starting-early/
https://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp
https://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboyo.cpp
Edited by gregf (12/15/23 08:21 PM)
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Re: unMAMEd page updated
[Re: btribble]
#395611 - 01/24/23 02:57 AM
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Re: unMAMEd page updated
[Re: fortuna_chan]
#395618 - 01/26/23 07:13 PM
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the Alternate Worlds Technology. games should be added
Street Viper / Cops need to add VISIONQUEST Nova Revelations - Laserdisc SWP both on just about the same hardware
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Re: unMAMEd page updated
[Re: btribble]
#395668 - 02/14/23 01:44 PM
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Thanks for updating unMAMEd Bobby.
I was told about Donkey King PCB by an op who used to switch them Donkey Kong roms and by a friend who used to play Donkey King in the squash courts near his house.
If it wasn’t for inMAMEd I wouldn’t have known about the extremely rare Donkey King Jr. variant during my search for unemulated Donkey Kong variants.
Thank you for your very informative page and your continuing interest in the hobby.
Thanks too to Gregf for your encyclopedic knowledge, continued interest and going down those rabbit holes with your inquiring mind Gregf.
I remember Gregf asking me where and why I’d bought the artwork for Shoot The Bear.
It was because I knew if I didn’t buy it that it would most likely be lost.
I would probably still be searching for rare games if MAWS was still accessible as I used to reference all arcade PCBs on unMAMEd, MAWS and VAPS pages.
Cheers to all.
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