Frontend Tech + >> HBMAME / ARCADE64 / MESSUI
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emuoyaji
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Reged: 12/22/22
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CPS1 graphics
#395340 - 12/22/22 03:46 AM Attachment: image.png 7 KB (1 downloads)


I tried to add HBMAME's Strider (JP, fixes graphics and music) to ARCADE. Romset is (strider02).
I copied the romset part to cps1.cpp because I got an error when building with cps1mis.cpp.
I made this romset to start independently.
But when I start it the graphics are not normal.
I have no knowledge so I can only copy the driver.
How can I get the graphics to display correctly?

Is it correctly conveyed by Google Translate?

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RobbbertModerator
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Reged: 08/21/04
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Re: CPS1 graphics new [Re: emuoyaji]
#395342 - 12/22/22 05:31 AM


> I tried to add HBMAME's Strider (JP, fixes graphics and music) to ARCADE. Romset is
> (strider02).
> I copied the romset part to cps1.cpp because I got an error when building with
> cps1mis.cpp.
> I made this romset to start independently.
> But when I start it the graphics are not normal.
> I have no knowledge so I can only copy the driver.
> How can I get the graphics to display correctly?
>

MAME (and therefore ARCADE) uses a table that you also need to update. Open src/mame/capcom/cps1_v.cpp, look for strider (about line 1757). Duplicate that line, and on the new line change "strider" to "strider02". Compile, and in theory it should work.

HBMAME uses different technology, in which the table is not used.



emuoyaji
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Reged: 12/22/22
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Re: CPS1 graphics new [Re: Robbbert]
#395343 - 12/22/22 10:13 AM


thank you.
displayed correctly.
I also added Fight Fight AE (CPS2), is it okay to just copy this to cps2.cpp?



RobbbertModerator
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Re: CPS1 graphics new [Re: emuoyaji]
#395344 - 12/22/22 10:47 AM


> thank you.
> displayed correctly.
> I also added Fight Fight AE (CPS2), is it okay to just copy this to cps2.cpp?

Yes, that should work.


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