MAMEWorld >> News
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Pages: 1

Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4462
Loc: Melbourne, Australia
Send PM


MAME 0.249
#395042 - 10/27/22 05:27 PM


MAME 0.249

After a whirlwind four weeks of development, MAME 0.249 is ready for release! Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System. There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs.

The modernisation of Apple II and Macintosh emulation is progressing steadily. This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly. Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support. Thanks to holub, MAME now emulates the ZX Evolution: BASECONF, another successor to the Sinclair ZX Spectrum. As an added bonus, there’s also better I/O emulation for the ATM-Turbo family.

All the little fixes and newly supported features this month add up to make this a must-have release. There’s better display emulation for the Victor 9000, data cassette support for the Casio RZ-1, proper emulation for the K051316 tile flip configuration flags (allowing an old hack to be removed), better video emulation in Jaleco’s Field Combat, fixes for sample playback on the Yamaha MU-5, and the German UI translation has been brought up to date.

Of course, there’s far more than we have time to mention here, but you can read all about it in the whatsnew.txt file. As always, you can download the source and 64-bit Windows binary packages from the download page.

Read the rest of this entry »



joey35car
MAME Fan
Reged: 02/07/07
Posts: 1112
Loc: Planet Claire
Send PM


Re: MAME 0.249 new [Re: Vas Crabb]
#395043 - 10/27/22 07:38 PM


Nice to see the Atari 8-bit being worked on. 😁



sirscotty
MAME Fan
Reged: 08/28/04
Posts: 232
Send PM


Re: MAME 0.249 new [Re: joey35car]
#395047 - 10/28/22 06:17 AM


Agreed!!



carloszaga
MAME Fan
Reged: 07/30/16
Posts: 15
Send PM


Re: MAME 0.249 new [Re: Vas Crabb]
#395080 - 10/31/22 05:27 AM


iv play still be updated? if thats the case i'll gonna be to use it or retroarch

Edited by carloszaga (10/31/22 05:30 AM)



John IVModerator
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1969
Loc: Washington, USA
Send PM


Re: MAME 0.249 new [Re: carloszaga]
#395082 - 10/31/22 09:55 AM


I designed it to be as futureproof as possible, using mame.ini for its configuration. It doesn't have to be constantly updated, just use a new MAME .exe and hit F5.

Breakages are addressed when baseline MAME alters its XML output, which is somewhat rare.



john iv
http://www.mameui.info/



carloszaga
MAME Fan
Reged: 07/30/16
Posts: 15
Send PM


Re: MAME 0.249 new [Re: John IV]
#395089 - 11/02/22 06:42 AM


> I designed it to be as futureproof as possible, using mame.ini for its configuration.
> It doesn't have to be constantly updated, just use a new MAME .exe and hit F5.
>
> Breakages are addressed when baseline MAME alters its XML output, which is somewhat
> rare.
cool, whereas it'll don't needs to be updated itself for running mame even it's updated that's now can be the best option


Pages: 1

MAMEWorld >> News
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
0 registered and 257 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 846