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RobbbertModerator
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ARCADE64 0.249.0
#395034 - 10/26/22 11:50 AM




ARCADE64 0.249.0 is released.


Download location: https://arcade.mameworld.info/


* As mentioned last month, a review of the inbuilt hacks was undertaken, and about half were found to be no longer needed and have been removed.

* The audit window has been made larger to the same size as was in MAMEUI.

* The cause of freezing when an incorrect input was made at the command line has been traced to a mainline commit 11 months ago. This has been corrected.

* The lack of text in the F4 graphics viewer has been traced to a mainline commit 4 months ago. This has been corrected.



Haze
Reged: 09/23/03
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Re: ARCADE64 0.249.0 new [Re: Robbbert]
#395036 - 10/27/22 11:41 AM


> ARCADE64 0.249.0 is released.
>
>
> Download location: https://arcade.mameworld.info/
>
>
> * As mentioned last month, a review of the inbuilt hacks was undertaken, and about
> half were found to be no longer needed and have been removed.
>
> * The audit window has been made larger to the same size as was in MAMEUI.
>
> * The cause of freezing when an incorrect input was made at the command line has been
> traced to a mainline commit 11 months ago. This has been corrected.
>
> * The lack of text in the F4 graphics viewer has been traced to a mainline commit 4
> months ago. This has been corrected.

Still blaming mainline for the inability of your own hackjob projects failing to handle changes made in it. Classy.

Also commenting out licensing violating code while still including it does not prevent it from being a license violation. Banning me from your project on Github for informing you of licensing violating code being included in one of the files I'm attributed to does not help your cause.

Once again, I point out the taito_f3 mods fall within the definition of a creative work as the logic behind them and code used is very unlikely to be the same logic / code anybody else would conclude or author. The code is uniquely identifiable, it is very easy to trace back where it came from. It is sourced from an old MAME license build. You are including them in a BSD licensed file, and now therefore distributing that file under a misrepresentative license.

Since you've now published this, I think the only next option left is that I report the violation to Github. This will be my last resort, but since you're still acting like a Trumpian child over it, I have no other choice. I do not want to have to go down that route, as amicable resolution would have been preferable.

Also, Mameworld admin, if you have any sense, drop this project and it's author, they clearly have no intention to comply with the license MAME is distributed under, and would rather lie, smear and ban and incite hate against those of us who know how the licensing works and have put a lot of effort into ensuring we comply with it while they instead think they can just ignore it because doing so makes them more popular without the effort of doing things properly.

The only thing I'm asking here is that the same rules the rest of the developers have to follow are followed. Not much is it. I would not take uniquely identifiable changes, distributed only under an incompatible license and place them in current MAME, as doing so undermines the integrity of the project licensing.



SecretAgentMan
Reged: 09/20/03
Posts: 1502
Loc: Illinois (Central)
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Re: ARCADE64 0.249.0 new [Re: Robbbert]
#395037 - 10/27/22 12:13 PM


> ARCADE64 0.249.0 is released.
>
>
> Download location: https://arcade.mameworld.info/
>
>
> * As mentioned last month, a review of the inbuilt hacks was undertaken, and about
> half were found to be no longer needed and have been removed.
>
> * The audit window has been made larger to the same size as was in MAMEUI.
>
> * The cause of freezing when an incorrect input was made at the command line has been
> traced to a mainline commit 11 months ago. This has been corrected.
>
> * The lack of text in the F4 graphics viewer has been traced to a mainline commit 4
> months ago. This has been corrected.

Thanks Robbbert



"Go crazy, folks! Go crazy!"

Jack Buck



RobbbertModerator
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Reged: 08/21/04
Posts: 3200
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Re: ARCADE64 0.249.0 new [Re: Haze]
#395038 - 10/27/22 05:00 PM


> in one of the files I'm attributed to

I noticed you added yourself a few days ago in preparation for this. An examination of commits over the last 15 years reveals that you have made no changes in that time so I'd call it fraud.

> Once again, I point out the taito_f3 mods blah blah blah

I'll say again, you are neither a policeman nor a lawyer, so your personal legal views have no merit.

> Since you've now published this, I think the only next option left is that I report
> the violation to Github.

Rule 5: Do NOT harass, verbally abuse, or threaten other visitors!
Last warning.



Vas Crabb
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Reged: 12/13/05
Posts: 4462
Loc: Melbourne, Australia
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Re: ARCADE64 0.249.0 new [Re: Robbbert]
#395039 - 10/27/22 05:08 PM


> > Since you've now published this, I think the only next option left is that I report
> > the violation to Github.
>
> Rule 5: Do NOT harass, verbally abuse, or threaten other visitors!
> Last warning.

That isn’t harassment. You’re mixing non-commercial code with a GPL project, which produces something you can’t legally distribute.



Haze
Reged: 09/23/03
Posts: 5245
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Re: ARCADE64 0.249.0 new [Re: Robbbert]
#395040 - 10/27/22 05:17 PM


> > in one of the files I'm attributed to
>
> I noticed you added yourself a few days ago in preparation for this. An examination
> of commits over the last 15 years reveals that you have made no changes in that time
> so I'd call it fraud.
>

Again, this is a lie, an attempt to discredit me. The fix for the football billboards is a fix I legitimately made. The game sets rowscroll values that set it outside the usual tilemap area for that game - I strongly suspect in the certain tilemap modes the tilemaps are actually paged, and that becomes a 'select' bit rather than a scroll bit. As this is code I wrote, I can easily explain the thought pattern that went into it.

I did think I'd also made a fix for the clipping windows on some other games (Command War?) but maybe there were other issues, as it doesn't look like I submitted that.

This was independent research, and my own implementation, which had been overlooked when the credits were initially added to the header. MameDev had no problem accepting this missing accreditation when it was noticed.

> > Once again, I point out the taito_f3 mods blah blah blah
>
> I'll say again, you are neither a policeman nor a lawyer, so your personal legal
> views have no merit.
>

GPL / BSD is well understood, you don't need to be a policeman or a lawyer to understand them. They're things people in the industry deal with every single day. They exist as standard licenses to make it easier for ordinary people to understand how code should be used/what it is compatible with, and act appropriately. See also the comment from Vas.

It is deeply concerning that you, as maintainer of a fork, seem to not think this important. Either you are playing dumb, are genuinely unaware of how source licenses work, or are causing trouble on purpose. Any of those would make you grossly unsuited to the role.

I've also had some people say you've struck a dodgy deal with the FBN maintainers to have code from FBN exclusively in Arcade but not MAME. Again, even the most basic understanding of software licenses would tell you that such exclusive agreements aren't even possible.

> > Since you've now published this, I think the only next option left is that I report
> > the violation to Github.
>
> Rule 5: Do NOT harass, verbally abuse, or threaten other visitors!
> Last warning.

Nobody is harassing anybody, aside some of your users going after me because of the incitement by playing the victim on your part. I'm here pointing out a license violation that _needs_ to be addressed (commenting out code is not addressing it, it's still there) Your refusal to address it, repeatedly, as well as the constant blame shifting, does mean I'm escalating it.

I've already contacted the other mods here about any potential abuse of power from you over this, as was the case on Github.


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