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PokeMAME
Gotta catch 'em all!
Reged: 09/20/03
Posts: 1405
Loc: San Antonio, TX
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MAMEUI .248 'Final' (2022.09.27)?!?!?!?
#395029 - 10/25/22 07:14 PM


Final?!?!?!?

What happened, johnIV?







John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1969
Loc: Washington, USA
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!? new [Re: PokeMAME]
#395030 - 10/25/22 08:10 PM


https://www.mameworld.info/ubbthreads/sh...part=1&vc=1



john iv
http://www.mameui.info/



PokeMAME
Gotta catch 'em all!
Reged: 09/20/03
Posts: 1405
Loc: San Antonio, TX
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!? new [Re: John IV]
#395032 - 10/26/22 12:51 AM


> https://www.mameworld.info/ubbthreads/sh...part=1&vc=1

I concur with all of the sentiments!
I will miss MAMEUI.
It seems (at least to me) to be the easiest way to access the 'software' ROMs for computers and consoles.

I now have the same pit-of-the-stomach feeling as when ArcadeOS went under years ago.







jopezu
bread-train
Reged: 09/21/03
Posts: 5499
Loc: georgia
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!? new [Re: John IV]
#395054 - 10/28/22 08:20 PM


thread is locked so i'll thank you & robbbert here.



i haven't used it in forever, but many others live by it. thanks again for all of your hard work!



i learned everything i know from KC



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!? new [Re: jopezu]
#395060 - 10/28/22 10:03 PM


> thread is locked so i'll thank you & robbbert here.
>
>
> i haven't used it in forever, but many others live by it. thanks again for all of
> your hard work!

Hard work would actually involve maintaining the codebase, as opposed to just reverting out changes from mainline MAME because he's incapable of using a non-decrepit toolchain. But hey.


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