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John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1970
Loc: Washington, USA
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Work continues on Visual Pinball in Unity
#388185 - 10/14/20 07:30 PM


Just noting this here as I missed this thread somehow, but there is a dev team that is looking to move the next version of Visual Pinball into the Unity engine.

Recall that something similar was done a few years ago w/ the Unit3d pinball project that remained closed source to this day and didn't gain traction because it involved having to use Future Pinball tables as its base; it quietly was discontinued.

This is open source and has made great progress in the 27 pages of the thread I just read.

Here's the current gallery w/ some examples and some ray traced images mode (high definition render pipeline) for Tom & Jerry:
https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots

They're still planning on using some variant of PinMAME and there was some pushback when I asked if they were interested in syncing up to our latest version of MAME. See the interchange here:
https://www.vpforums.org/index.php?showtopic=43651&page=27

Right now they want table authors to get in and take a look around in the editor and gussying up their tables (you can export back to VPX tables from the Unity editor); and they're not at tables being 'playable' yet. But it's progressing well it appears.




john iv
http://www.mameui.info/



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: Work continues on Visual Pinball in Unity new [Re: John IV]
#388191 - 10/14/20 11:52 PM


> They're still planning on using some variant of PinMAME and there was some pushback
> when I asked if they were interested in syncing up to our latest version of MAME. See
> the interchange here:

I haven't looked at the exchange because I'm not particularly interested in the exchange, because it's most likely just a re-tread of already well-worn ground. Care to give us the highlights?



PoorKenny
MAME Fan
Reged: 09/04/12
Posts: 38
Loc: Wisconsin, USA
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Re: Work continues on Visual Pinball in Unity new [Re: MooglyGuy]
#388192 - 10/15/20 12:37 AM


> > They're still planning on using some variant of PinMAME and there was some pushback
> > when I asked if they were interested in syncing up to our latest version of MAME.
> See
> > the interchange here:
>
> I haven't looked at the exchange because I'm not particularly interested in the
> exchange, because it's most likely just a re-tread of already well-worn ground. Care
> to give us the highlights?

There are only two posts about it at this point:

https://www.vpforums.org/index.php?s=df3...=27#entry460005

@toxie would be the better person to respond to this, but afaik "our" PinMAME also has a ton of fixes and features the original MAME branch doesn't have. What I'm not sure is whether porting "our" changes back to MAME would equal re-writing everything from scratch, or just the changes, or something in-between. It has been forked a long time ago and it's a significant amount of work, that's for sure.

https://www.vpforums.org/index.php?s=df3...=27#entry460010

I do not think any significant work has been done in M.A.M.E for mechanical devices, aside from adding them.

PinMAME on the other hand has moved on from that, advancing in those aspects, while M.A.M.E advanced other things more suited to it.

You can boot some of these table roms in mame, some it has no clue about, and many simply give a red screen saying i dont work.
but ones i played with did not exactly work well, audio being one of the things that did not work well, displaying properly would be another.

A number of the high volume distortions/noise in audio seen in pinMame appear to actually be authentic, documented in the real physical machines.
That, for me at least, is easily rectified by not maxing the gain in the ROM and just giving it more wattage at the amp

What advantage would be gained from trying to bring the 2 back into a single emulator?
And then trying to keep them that way



John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1970
Loc: Washington, USA
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Re: Work continues on Visual Pinball in Unity new [Re: MooglyGuy]
#388194 - 10/15/20 01:43 AM


As PoorKenny said, there's only two responses. I was just of the opinion that it would be nice 'in theory' for PinMAME to sync upstream finally if this paradigm move to Unity for VP was a big inflection point. Since the current state seems similar to using decades old builds and not getting the benefit of current restructuring and changes that we promote.

Of course I don't know what changes PinMAME has made to itself over the years that makes it better suited for this particular audience and couldn't chime in on impactful changes to the core that they should be excited to grab.

I vaguely recall that there was splintering based on how they wanted to treat 'new' Stern pinball games at the time and didn't want to upset Stern.

At any rate, the user Toxie referenced I think has been the guy that periodically updates baseline with pinball ROM additions, but hasn't in a while (?).



john iv
http://www.mameui.info/


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