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pacmame729
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Reged: 04/03/05
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Ignore Marquee-Only Monitor for Rotation
#387889 - 09/15/20 09:16 PM


Hello all,
Is it possible to use -autorol on only screen0 ? I have been trying a variety of command line options but haven't figured it out yet.

My setup is 2 screens. Screen0 is positioned in a vertical position. Screen1 sits above Screen0 and is horizontal. Screen0 is main game play and Screen1 is marquee only. I have "autorol" enabled and it works perfect when select H or V games and rotates Screen0 properly. The problem I have is, it also rotates the marquee monitor display.

Is there a setting or combination of settings that would only rotate Screen0 and ignore Screen1 for all rotations ?



Mr. DoAdministrator
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Reged: 09/21/03
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Re: Ignore Marquee-Only Monitor for Rotation new [Re: pacmame729]
#387890 - 09/15/20 10:02 PM


> Hello all,
> Is it possible to use -autorol on only screen0 ? I have been trying a variety of
> command line options but haven't figured it out yet.
>
> My setup is 2 screens. Screen0 is positioned in a vertical position. Screen1 sits
> above Screen0 and is horizontal. Screen0 is main game play and Screen1 is marquee
> only. I have "autorol" enabled and it works perfect when select H or V games and
> rotates Screen0 properly. The problem I have is, it also rotates the marquee monitor
> display.
>
> Is there a setting or combination of settings that would only rotate Screen0 and
> ignore Screen1 for all rotations ?


Not sure if this is the best/easiest way... but if I'm understanding right... add the line below within the "View" section of the LAY file for the marquee in the games where the marquee is rotating when you don't want it to:

<orientation rotate="90" />

That should counteract the auto rotate, and put the marquee back where you want it.




RELAX and just have fun. Remember, it's all about the games.




pacmame729
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Reged: 04/03/05
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Re: Ignore Marquee-Only Monitor for Rotation new [Re: Mr. Do]
#387904 - 09/16/20 11:46 PM


Many thanks for your reply/help. It didn't fix my issue exactly; however, I was able to use your answer in another way within the LAY file. I think my problem has to do w/the native rotation of the monitors in Windows and then trying to apply certain rotations in the game and artwork - too much !

I simplified it for my project and everything is working (and uses your answer as part of it).

I also was able to update my marquee_only builder script to build artwork files for clones. What it does now is check if the gamename is a clone-of another game. If so, take a copy of the parent marquee and rename it to match the clone and build the LAY file.

This way, I at least have something displayed when playing clones w/no matching marquee.


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