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MAME 0.223
#387388 - 08/06/20 03:21 PM
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MAME 0.223
MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
- 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
- 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
- 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)
New working machines
- Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
- DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
- Dice game [Aleksandr Gofman, MetalliC]
- Elektor AVR-Max Chess Computer (English) [hap]
- Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
- Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
- Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
- Linus Åkesson Phasor [Ryan Holtz]
- Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
- Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
- Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
- Motorola EXORterm 155 [68bit]
- Motorola M6800 EXORciser (M68SDT) [68bit]
- Novag Micro Chess [hap, Berger, Achim]
- SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
- SciSys Chess Companion [hap, Berger, Achim]
- SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
- Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
- Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
- Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
- Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
- Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
- Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
- WinFun Guitar Buster [Sean Riddle, David Haywood]
- Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
- Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]
New working clones
- 4-in-1 (version SWS1-110984) [Siftware]
- Astro Fighter (set 4) [Juan Romero, ClawGrip]
- Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
- Dead Or Alive ++ (Korea) [chacal231077]
- Double Wings (set 2) [Jorge Silva]
- Elektor AVR-Max-Schachzwerg (German) [hap]
- Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
- Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
- Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
- Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
- Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
- Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
- Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
- Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
- New Lucky 8 Lines (set 11, W-4) [Siftware]
- Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
- Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
- Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
- Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
- Slap Shot (Ver 2.2 J) [Jorge Silva]
- Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
- Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
- Super Forte (version C, V3.6) [Berger]
- Witch Star [Brian Troha, The Dumping Union]
- Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]
Machines promoted to working
- Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- Business Computer Corporation Busicom 141-PF [Robbbert]
- The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
- NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
- NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
- The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
- Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- SCCH LLC-1 [Robbbert]
- Senario Guitar Star (US, Senario, NTSC) [David Haywood]
- Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- unknown rocket/animal-themed poker [Roberto Fresca]
- Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]
Clones promoted to working
- Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
- Eurohard S.A. Dragon 200-E [Nigel Barnes]
- The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
- Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
- Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Torch Computers Torch CH240 [Nigel Barnes]
- VTech V.Smile Motion [Ryan Holtz]
New machines marked as NOT_WORKING
- El auto de papa [Victor Fernandez (City Game), ClawGrip]
- Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
- Captain Lucky [Siftware]
- Destruction Derby [TTL] [Frank Palazzolo]
- Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
- E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
- E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
- E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
- E-mu Systems Planet Phatt - The Swing System [DBWBP]
- E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
- E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
- Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
- Football [PinMAME]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
- Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
- Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
- Korg microKORG Synthesizer/Vocoder [DBWBP]
- Korg WaveStation A/D [DBWBP]
- Korg WaveStation EX [DBWBP]
- Korg WaveStation SR [DBWBP]
- Lexibook Console Colour - Disney's Planes [TeamEurope]
- Lexibook Console Colour - Minnie Mouse [TeamEurope]
- Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
- Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
- Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
- Michael Jordan (1.30) [PinMAME]
- Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
- Puzzle Me! [TeamEurope, Roberto Fresca]
- Reno Reels (JPM) [David Haywood]
- RS-70 648-in-1 [David Shah]
- Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
- Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
- Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
- Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Tecnodarts [Victor Fernandez (City Game), ClawGrip]
- Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
- unknown 'TE06' [TeamEurope, Roberto Fresca]
- Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
- VideoJet Kiu Games [Sean Riddle, David Haywood]
- Virtual TV Ping Pong [TeamEurope, David Haywood]
- Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
- Anakonda [Robbbert]
- Funhouse (L-2) [PinMAME]
- Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
- Gold Rush (BWB) (Release 8, Switchable 20p/10p/5p, Cash+Token) (Showcase) (MPU4 Video) [David Haywood]
- Kharkovsky [Robbbert]
- Laser Ball (L-2, PROM sound) [PinMAME]
- Last Action Hero (1.04 France) [PinMAME]
- Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
- Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
- Nove Diamante (bootleg) [Ioannis Bampoulas]
- Unga [Robbbert]
New working software list additions
- fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
- gba:
Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark] Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou] Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾] Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
- ibm5150:
Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow] SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca] IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
- ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
- megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
- nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
- pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
- sgi_mips:
Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar] NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
- sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
- vsmile_cart:
Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang] Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz] Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
- vsmilem_cart:
Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz] Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
Software list items promoted to working
- cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]
- vsmile_cart: Les aventures de imagniares d'Ernest et Bart (France), Les aventures du Petit Chaperon Rouge (France), Bob The Builder - Bob's Busy Day (UK), Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Cranium - Le Parc D'Attractions (France), Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney - Les petits Einsteins - Le bal du soulier de verre (France), Disney Cenerentola - I desideri magici di Cenerentola (Italy, rev. 1), Disney La Casa de Mickey Mouse (Spain), Disney La Maison De Mickey (France), Disney Manny et ses outils (France), Disney Mickey - Mickey à la Recherche De Pluto (France), Disney Princesses Cendrillon - Le rêve enchanté de Cendrillon (France, rev. 105), Disney Winnie the Pooh - En Busca de la Miel (Spain, rev. 122), Disney's Little Einsteins (Spain), Disney's Little Einsteins (USA, rev. 5?), Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Cars - Quatre Roues (France, rev. 105), Disney/Pixar Cars - Rev It Up in Radiator Springs (USA, rev. 201), Disney/Pixar Là-Haut (France, rev. 005), Disney/Pixar Ratatouille - Las recetas del Remy (Spain), Disney/Pixar Ratatouille - Les nouvelles recettes de Rémy (France), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Disney/Pixar Up (Spain, rev. 022), Disney/Pixar Wall-E (France), Disney/Pixar Wall-E (Italy), Disney/Pixar Wall-E (Spain), Dolphis Wasser-abenteuer (Germany), Dora L'Exploratrice - Les aventures de Dora Apprentie Mécano (France, rev. 105), DreamWorks Monstres contre Aliens (France), DreamWorks Monstruos contra Alienígenas (Spain), DreamWorks Shrek Le Troisième - L'aventure d'Arthur (France), DreamWorks Shrek Le Troisième - L'aventure d'Arthur (France, rev. 105), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (USA, alt), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Kung Fu Panda - La Mission de Po (France), Marvel Spider-Man & Friends - Secret Missions (USA, rev. 101), Marvel Spider-Man & ses amis - Missions secrètes (France, rev. 105), Marvel Spider-Man & ses amis - Missions secrètes (France, rev. 305), Nick Jr. Dora La Exploradora - La Aventura arregla-todo de Dora (Spain, rev. 222), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Nick Jr. Go Diego Go! - Save the Animal Familes! (USA, rev. 2?), Nickelodeon Dora the Explorer - Dora's Fix-it Adventure (USA, rev. 201), Nickelodeon Go Diego! - À la rescousse des animaux! (France), Oui-Oui - Détective d'un Jour (France, rev. 105), Scooby-Doo - Misterio en el Parque (Spain), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, rev. 1?), Scooby-Doo! - Funland Frenzy (USA, rev. 301), Scooby-Doo! - Panique à Funland (France), Scooby-Doo! - Panique à Funland (France, rev. 105), Spider-Man y Amigos - Misiones Secretas (Spain, rev. 222), Thomas & Friends - Engines Working Together (UK, rev. 1?), V.Smile Art Studio (USA), V.Smile Estudio De Arte (Spain), V.Smile Studio De Dessin (France), V.Smile Zeichenatelier (Germany), Walt Disney Cendrillon - Le rêve enchanté de Cendrillon (France, rev. 205), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, rev. 122) [Ryan Holtz]
- vsmilem_cart: Action Mania (USA, Rev. 4?), Action Mania (USA, Rev. 6?), Action Manía (Spain), Disney Handy Manny (USA, Rev. 2?), Disney La Casa de Mickey Mouse (Spain), Disney La Maison de Mickey (France, Rev. 005), Disney Manny et ses outils (France), Disney Meister Manny's Werkzeugkiste (Germany), Disney Mickey Mouse Clubhouse (USA), Disney Micky Maus Wunderhaus (Germany), Disney Princess - Disney Küss den Frosch - Tianas großer Traum (Germany), Disney Princess - Disney La Princesse Et La Grenouille - Le grand rêve de Tiana (France), Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney Winnie L'ourson - La Chasse au miel de Winnie (France), Disney Winnie the Pooh - En busca de la miel (Spain), Disney's Kleine Einsteins (Germany), Disney's Kleine Einsteins (Germany, Rev. 2?), Disney's Little Einsteins (USA, Rev. 2?), Disney's Little Einsteins (USA, Rev. 5?), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Cars - Quatre Roues (France), Disney/Pixar Cars - Vollgas in Radiator Springs (Germany), Disney/Pixar Cars 2 (Germany), Disney/Pixar Là-Haut (France), Disney/Pixar Toy Story 3 (Germany), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (France), Disney/Pixar Wall-E (Germany), Disney/Pixar Wall-E (Spain), Disney/Pixar Wall-E (USA, Rev. 2?), Disneys Princess Cinderella - Lernen im Märchenland (Germany), Disneys Princess Cinderella - Lernen im Märchenland (Germany, Rev. 2?), DreamWorks Kung Fu Panda - Der Weg des Panda (Germany), DreamWorks Monsters vs. Aliens (Germany), DreamWorks Monsters vs. Aliens (USA, Rev. 3?), DreamWorks Monstres contre Aliens (France), DreamWorks Monstruos contra Alienígenas (Spain), La fée Clochette (France), Fußball Meisterschaft (Germany), Für immer Shrek (Germany), Marvel Spider-Man & Freunde - Geheime Missionen (Germany), Marvel Spider-Man & ses amis - Missions Secrètes (France), Mein erster Hund (Germany), Mijn Puppy! (Netherlands), Mon Youtou tout fou! (France), Le Monde de Nemo - Nemo à la decourverte de l'océan (France), NASCAR Academy - Race Car Superstar (USA), Nick Dora - Doras Reparatur-Abenteuer (Germany), Nick Dora - Doras Reparatur-Abenteuer (Germany, Rev. 2), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Dora the Explorer - Dora's Fix It Adventure (USA, Rev. 3?), Nickelodeon Ni Hao Kai Lan - Happy Chinese New Year! (USA), Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (France), Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms (Germany), Nickelodeon Wonder Pets! - Save the Animals! (UK), Oui-Oui - Détective d'un Jour (France), Scooby-Doo! - Panique à Funland (France), ¡¡Scooby-Doo!! - Misterio en el parque (Spain), Shrek 4 - Il était une fin (France), Shrek Forever After (USA), Sport Games (Netherlands), Sportskanone (Germany), Thomas - Freunde halten zusammen (Germany), TinkerBell (Germany), TinkerBell (USA, Rev. 2?), Walt Disney Cendrillon - Le rêve enchanté de Cendrillon (France), Winnie Puuh - Die Honigjagd (Germany), Wintersport (Germany) [Ryan Holtz]
New NOT_WORKING software list additions
- fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
- leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
- mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
- novag_ssensor4: Quartz Chess Clock [Berger]
- pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
- pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
- tvgogo:
Basketball (EU) [ClawGrip, TeamEurope] Basketball (US) [Sean Riddle, David Haywood]
- vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
- 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
- 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
- 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
- 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
- 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
- 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
- 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
- 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
- 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
- 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
- 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
- 6893: machine/cop452.cpp: Added partial COP452 frequency generator/counter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
- 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
- 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
- 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
- 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
- 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
- 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
- 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
- 6909: Added five TV games and a software list entry. [David Haywood]
- 6910: Fixed arcade subtarget build. [MASH]
- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
- 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
- 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
- 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
- 6923: pdp11.cpp: Removed GPL dependency. [shattered]
- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
- 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
- 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
- 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
- 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
- 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
- 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
- 6953: bus/nes: Implemented FDS sound emulation. [cam900]
- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
- 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
- 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
- 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
- 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
- 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
- 6982: Added five TV games. [David Haywood]
- 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
- 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
- 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
- 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
- 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
- 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
- 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
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gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Re: MAME 0.223
[Re: Vas Crabb]
#387396 - 08/07/20 12:07 AM
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My thanks too for all the various contributions regarding this outstanding release version.
>Former project coordinator Aaron Giles has contributed netlist-based sound emulation for >thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star >Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar >Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation >based on playing recorded samples.
I have mentioned it before, but nice to have the long ago worry about Armor Attack external audio samples, back in 2001 when host web site of Retrocade emulator had crashed and Retrocade no longer being worked on and posters asking then of how to rescue Armor Attack external audio samples recordings from Retrocade emulator. Fortunate that folks then in 2001 had explained that the Armor Attack service manual had analog audio schematics printed in service manual. It was a matter of patience of when things may eventually happen to where analog audio component emulation might take place. And it finally has thanks to Aaron and company rewrite from the years 2008 to 2010 and then couriersud's component netlist emulation, other early contributions prior to 2020 and now once again Aaron and others getting Cinematronics and Vectorbeam games analog audio in working shape and making external audio recordings no longer needed except for those using earlier older versions of MAME.
- >Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP
// A netlist description of the Motorola MC3340 Electronic Attenuator + // IC, a voltage-controlled amplifier/attenuator. It amplifies or + // attenuates an input signal according to the voltage of a second, + // control signal, with a maximum gain of about 12-13 dB -
Applauds to Colin's Midway work and the MC3340 work in which also helps get Exidy Fire One audio becoming a reality. Some of the games in next future release (.224), although users can do their own builds these days, will be just as notable like Cinematronic games.
>For the first time ever, games running on the Barcrest MPU4 video system are emulated > well enough to be playable. Titles that are now working include several games based on > the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, > and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came > through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer > Module emulation that was causing issues for the Fairlight CMI IIx synthesiser.
I agree with this being big achievement because the fix helped get fruit machine emulation back on track and Fairlight emulation further along. The Fairlight work itself will make me twist my own arm and save any spending money for getting a newer computer. ![](//www.mameworld.info/ubbthreads/images/graemlins/tomato.gif)
I applaud the update, but still wish an actual real Exidy Death race pcb can still be found and proms dumped. I have a question about this, but will post about it on emuchat forum later. Stiletto is correct with this stuff still having to be further sorted out later since the early goal in years 2013 to 2015 was to document the proms and store in code so they wouldn't disappear over time, but also help out actual pcb owners that might need to replace a prom on their own pcb in the meantime since this was what Nicola's idea was when it started back in the days.
- https://github.com/mamedev/mame/pull/6851
chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
(destdrby) Rom Image Corrections/Fixups:
stilett0 https://github.com/mamedev/mame/pull/6851#issuecomment-649891270
Are even the ROM filenames like we would create the same? F205v should still have all his Robot Hunting info online including PCB scans...
https://github.com/mamedev/mame/pull/6851#issuecomment-667859768
It's still early days for TTL drivers and our initial impulse was to organize drivers by publisher at least until things became more than just skeletons. As these drivers mature and netlists are created and perfected, parent/clone relationships will become much more important and apparent. Pong was cloned and altered dozens of times, as was Breakout. -
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MASH |
MASH
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Space Tactics?
[Re: gregf]
#387397 - 08/07/20 12:35 AM
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gregf |
Ramtek's Trivia promoter
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Re: Space Tactics?
[Re: MASH]
#387418 - 08/08/20 07:28 AM
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>What do we need to get the Space Tactics (1981) sound?
hardware components info on
http://www.progettosnaps.net/manuals/pdf/stactics.pdf
page 35 if going by scan images on manual page 40 if going by pages on the pdf file
Being an addon board
sound board assembly 97211-P
IC 1 LM 324 IC 2, 3, 11 MB 4391 M IC IC4, 5 AN 6551 IC IC6 MN 3005 IC IC 7 MN 3101 IC IC 12 94560 AN IC IC 13 76477
The LM324 is emulated and same with 76477. The rest is not yet emulated.
Examine *.cpp files on source code in src/lib/netlist/macro/*.cpp to see which components are already emulated.
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MASH |
MASH
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Re: Space Tactics?
[Re: gregf]
#387420 - 08/08/20 10:25 AM
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> > What do we need to get the Space Tactics (1981) sound? > > hardware components info on > > http://www.progettosnaps.net/manuals/pdf/stactics.pdf > > > page 35 if going by scan images on manual > page 40 if going by pages on the pdf file > > > Being an addon board > > sound board assembly 97211-P > > IC 1 LM 324 > IC 2, 3, 11 MB 4391 M IC > IC4, 5 AN 6551 IC > IC6 MN 3005 IC > IC 7 MN 3101 IC > IC 12 94560 AN IC > IC 13 76477 > > The LM324 is emulated and same with 76477. The rest is not yet emulated. > > Examine *.cpp files on source code in src/lib/netlist/macro/*.cpp to see which > components are already emulated.
Thanks for the detailed info. I would be very happy if the sound is emulated. It sounds fantastic!
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gregf |
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Re: Space Tactics
[Re: MASH]
#387426 - 08/09/20 05:24 AM
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>> Being an addon board > >> sound board assembly 97211-P > >> IC 1 LM 324 >> IC 2, 3, 11 MB 4391 M IC >> IC4, 5 AN 6551 IC >> IC6 MN 3005 IC >> IC 7 MN 3101 IC >> IC 12 94560 AN IC >> IC 13 76477 > > The LM324 is emulated and same with 76477. The rest is not yet emulated. > >> Examine *.cpp files on source code in src/lib/netlist/macro/*.cpp to see which >> components are already emulated.
>Thanks for the detailed info. I would be very happy if the sound is emulated. It sounds >fantastic!
I forgot to mention Frank's blog
Frank Palazzolo's Blog: Avoid Spikes http://avoidspikes.blogspot.com/
Good contributions from his side this year with Irem Green Beret and maybe Sega Space Tactics stuff later? I am guessing some of those chips for audio effects might be some guess work involved later.
I never played the game myself, so I am unsure what will be involved with recreating the interior artwork experience, but it has to be nightmare when recalling past posts about what will be involved for 'recreating' artwork (if even possible) for Sega Space Tactics.
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Re: Space Tactics
[Re: gregf]
#387446 - 08/10/20 12:03 PM
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Why is recreating that artwork considered a nightmare ? The issue seems to be no scans or good reference pictures are available. If anybody can provide some I can give it a try. Only found this video that briefly shows the inside artwork.
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Mr. Do![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
MAME Art Editor
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Re: Space Tactics
[Re: RaspBear]
#387458 - 08/11/20 02:20 AM
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> Why is recreating that artwork considered a nightmare ? > The issue seems to be no scans or good reference pictures are available. If anybody > can provide some I can give it a try. > Only found this video that briefly shows the inside artwork.
There is an internal shroud that would need to be photographed/scanned, and then good photos of the Control Panel to recreate that would definitely make it better. That's it.
Maybe at one time a long, long time ago it was considered a nightmare, but this was the first game I ever made a "completely internal" artwork file for, after Aaron redid the driver, so all of necessary elements for the lamps, buttons, etc. are already done, and can be seen using the internal artwork in MAME today.
It would be nice to make it prettier, though.
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RELAX and just have fun. Remember, it's all about the games.
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gregf |
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Re: Space Tactics
[Re: RaspBear]
#387461 - 08/11/20 03:42 AM
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>Why is recreating that artwork considered a nightmare?
I may have been thinking of a different game, but until Aaron's 2006 video rewrite happened the artwork support prior to the video rendering rewrite was sparse before 2006.
I see what Mr. Do was mentioning. I wasn't aware that a layout was done for Space Tactics.
https://github.com/mamedev/mame/tree/master/src/mame/layout/stactics.lay
>The issue seems to be no scans or good reference pictures are available. If anybody can >provide some I can give it a try. Only found this video that briefly shows the inside >artwork.
It should be doable, but control panels need to be scanned assuming some spare control panels can be found or someone willing to carefully take apart their Space Tactics cab which might also be needed for the surrounding interior design shroud that Mr. Do mentions.
https://www.youtube.com/watch?v=SpXMv0hVnRc
In the past, it usually meant Mr. Do having to find pieces or (someone taking a cab piece) to his place so parts can be photographed/scanned. *bezels wanting to drop by for a visit in another part of soCal.....none of them bezels practice wearing a mask, but they promise not to cough or breathe.*
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gregf |
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Re: Space Tactics
[Re: Mr. Do]
#387462 - 08/11/20 03:53 AM
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>this was the first game I ever made a "completely internal" artwork file for, after Aaron >redid the driver, so all of necessary elements for the lamps, buttons, etc. are already >done, and can be seen using the internal artwork in MAME today.
https://github.com/mamedev/mame/tree/master/src/mame/layout/stactics.lay
I didn't know the internal layout was already done.
>There is an internal shroud that would need to be photographed/scanned, and then good >photos of the Control Panel to recreate that would definitely make it better. That's it.
If spare parts of control panel can't be found for sale, I wonder if anyone is able to carefully pull apart control panel pieces and get each scanned. And something to be done with surrounding interior shroud piece. jcroach used to go out and buy parts in the past for his own specific artwork needs. Maybe some Space Tactics control panel parts might surface.
In the meantime some bezels wanting to pay you a visit for future scan work. Gotta keep that large flatbed scanner productive.
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