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compile mame error
#386973 - 07/05/20 02:03 AM
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Hi,
I am trying to compile MAME for the first time. I have followed the steps found at https://www.mamedev.org/tools/
command used: make optimize=3
error: Compressing src/mame/layout/mgavegas.lay... Compressing src/mame/layout/j2hitmon.lay... Compressing src/mame/layout/sc4cvanif.lay... Compressing src/mame/layout/elecyoyo.lay... Compressing src/mame/layout/chsuper.lay... Compressing src/mame/layout/einvader.lay... Compressing src/mame/layout/vd.lay... Compressing src/mame/layout/h2hbaskb.lay... Compressing src/mame/layout/m1infern.lay... Converting src/mame/machine/mulcd.ppm... makefile:1092: *** MINGW32 is not set. Stop.
Any ideas how to resolve this?
Thank you, Jason
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Re: compile mame error
[Re: Jason]
#386976 - 07/05/20 03:33 AM
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Re: compile mame error
[Re: Robbbert]
#386977 - 07/05/20 04:03 AM
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sometimes, what you are looking for is right in front of you.
Thank you Robbbert
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Re: compile mame error
[Re: Jason]
#387024 - 07/09/20 07:12 PM
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I'm trying to follow the steps from the link above to compile my own mame but I want to edit some of the drivers before compiling. I did all the steps and downloaded the source with this command line:
git clone https://github.com/mamedev/mame.git
and now I need to know how can I edit, for example, atarig1.cpp to make some changes to it through the Mingw64 console?
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: compile mame error
[Re: R.Coltrane]
#387025 - 07/09/20 08:47 PM
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> I'm trying to follow the steps from the link above to compile my own mame but I want > to edit some of the drivers before compiling. I did all the steps and downloaded the > source with this command line: > > git clone https://github.com/mamedev/mame.git > > and now I need to know how can I edit, for example, atarig1.cpp to make some changes > to it through the Mingw64 console?
Use a capable text editor that can handle unicode should be good enough to adjust source files.
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Re: compile mame error
[Re: Tafoid]
#387034 - 07/10/20 07:38 PM
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Thanks! I've successfully compiled it but the resulting .exe is large
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Re: compile mame error
[Re: R.Coltrane]
#387045 - 07/11/20 04:15 PM
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Is there any tool to reduce the executable size?
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Re: compile mame error
[Re: R.Coltrane]
#387046 - 07/11/20 04:54 PM
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> Is there any tool to reduce the executable size?
If you're only interested in specific drivers, the best way by far to reduce both executable size and build time is to use the SOURCES option, which tells the MAME build system to only build MAME for the specific drivers listed. For example, make REGENIE=1 SOURCES=src/mame/drivers/atarig1.cpp,src/mame/drivers/mw8080bw.cpp would reconfigure the MAME build to only include the atarig1 and mw8080bw drivers. (You would only need to add REGENIE=1 the first time you did this build, since that's a general option for reconfiguring the build system.) The resulting MAME executable would be much smaller and quicker to build, but would also only be able to run games from those specific drivers.
SOURCES is described a bit more in the MAME documentation's page on compilation, especially in the section on building the Emscripten version for embedding MAME in web browsers. The remarks on SOURCES in that part of the documentation also apply to ordinary builds.
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Re: compile mame error
[Re: Colin Howell]
#387051 - 07/12/20 07:13 AM
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> > Is there any tool to reduce the executable size? > > If you're only interested in specific drivers, the best way by far to reduce both > executable size and build time is to use the SOURCES option, which tells the MAME > build system to only build MAME for the specific drivers listed. For example, make > REGENIE=1 SOURCES=src/mame/drivers/atarig1.cpp,src/mame/drivers/mw8080bw.cpp would > reconfigure the MAME build to only include the atarig1 and mw8080bw drivers. (You > would only need to add REGENIE=1 the first time you did this build, since that's a > general option for reconfiguring the build system.) The resulting MAME executable > would be much smaller and quicker to build, but would also only be able to run games > from those specific drivers. > > SOURCES is described a bit more in the MAME documentation's page on compilation, > especially in the section on building the Emscripten version for embedding MAME in > web browsers. The remarks on SOURCES in that part of the documentation also apply to > ordinary builds.
Wow!!! Thanks Colin, this will make things a lot easier for sure!! The whole source takes forever to compile.
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