Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
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Visual PinMAME v3.2
#383900 - 10/06/19 11:52 PM
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Visual PinMAME v3.2 has been released.
What's New:
Version 3.2 (October 6th, 2019) - "Sounds good II" ------------------------------------------------------------------------------
Initial efforts to start converting the PinMAME source base over to the 3-Clause BSD License (not completed yet, so for the full binary package the old license stays in place for now!)
** CORE/CPU **
- Improved HC55516 CVSD sound emulation (most Williams/Bally machines in the Gorgar up to Twilight Zone range)
- Improved YM2151 sound/timing emulation (mainly WPC pre-DCS machines, maybe improves even other manufacturers like Data East)
- Fixed the Nuova Bell sound board. This had various issues, and information is quite sparse
- Implement 'fast flips' support for Jack*Bot and Metallica 1.80.0LE
- Fix NBA Fastbreak 'fast flips' so that the million dollar shot works
- Fix Champion Pub 'fast flips' support
- Fixed Barni emulation
- Added preliminary E.F.O. hardware support (games will crash after a few seconds due to protection)
- Increased main CPU IRQ rate for Bushido, Mach 2, and Jolly Park
- Decreased DMD CPU clock for Bushido, Mach 2, Jolly Park, and Verne's World
- Inverted solenoid #20 on Jolly Park, fixes ball release from magnetic house
- Stabilize speech on (at least) Zaccaria's Mexico 86 and Black Belt
- Made sound/speech work for Cerberus and Spain 82 - the only sound device on these games is an EFO90503 (TMS5200 clone)
- Fix sound command mode for Bally Squawk n Talk
- Updated LISY support (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'HOme' Pinballs): one can control real pinball machines via PinMAME, special hardware needed, have a look at http://www.lisy80.com & http://www.lisy.dev, also README.lisy
** ROM SUPPORT ** Thanks to inkochnito, Soren, ipdb.org, Onevox, Juan José Cordero, Juan (Akiles), tecnopinball.org, David Gersic, Quench, watacaractr, idleman, Gore Daimon, Alexandre Rocha, Matt Morin, COY, Stefan Fettes, The Sanctum, Bob Kane, Flipprojets.fr
New:
- Barni: Champion
- Cirsa: Sport 2000
- Inder: Skate Board
- Maibesa: Eight Ball Champ
- ManilaMatic: Master (Italian),
- Top Sound (French)
- Nondum / CIFA: Come Back
- Playbar: Cobra
- Sport Matic: Terrific Lake
- Stern: Cue (Prototype)
Correct Dumps:
- Inder: Clown
- Nuova Bell: Top Pin
- Zaccaria: Pool Champion (Italian Speech) (was fused with the also incorrect 'Pool Champion (alternate sound)' set, so removed that one, note though that even like this it is not yet the fully correct set!)
Clones:
- Addams Family, The L-5C (competition MOD)
- Attack From Mars 1.1 (Pinball FX MOD)
- Big Guns L-AC (competition MOD)
- Black Belt (Zaccaria) (Italian, German, and French Speech and corresponding Free Play variants)
- Black Jack (Free Play+)
- Champion Pub, The 1.6 (Pinball FX MOD)
- Chicago Cubs Triple Play (German), (German Free Play)
- Clash, The (unofficial MOD of Rock Encore)
- Congo 1.1 with DCS-Sound rev. 1.0
- Corvette PX-3 (also changed PX-4 and PX-5 to use the su2-sl1.rom sound instead of the final one)
- Creature from the Black Lagoon L-4C (competition MOD) (replaces older Creature from the Black Lagoon L-5C (competition MOD))
- Cyclopes (11/85)
- Diner PA-0 (Prototype), LF-2 (French)
- Dr. Dude LU-1 (Europe)
- Eight Ball (Free Play+)
- Eight Ball Deluxe (Player 2/4 Bonus Countdown Bugfix)
- Elvira and the Party Monsters LF-1 (French)
- Evel Knievel (Free Play+)
- Fish Tales P-2 (Prototype)
- Flash Gordon (French Vocalizer Sound and Free Play variant)
- Freedom (Free Play+ rev. 07 and 20)
- Gilligan's Island L-8
- Gorgar (Lane Change MOD) (uses slam switch as lane change contact)
- Heavy Metal Meltdown (German)
- Jack*Bot 0.4A (Prototype)
- Last Action Hero 1.06 (Canadian)
- Mata Hari (Free Play+)
- Medieval Madness 1.0 (Pinball FX MOD)
- Metallica 1.80.0,1.80.0LE
- Mousin' Around! LA-4C (competition MOD)
- New Star's Phoenix (French Speech and corresponding Free Play variant)
- Night Rider (Free Play+)
- Party Zone F-4 (Pinball FX MOD)
- Phantom of the Opera 3.1
- Pharaoh L-2 (tomb sound fix MOD)
- Police Force LG-4 (German)
- Power Play (Free Play+)
- Radical! L-1C (competition MOD)
- Road Show L-6C (competition MOD)
- Robocop A2.9
- Rollergames L-2C (competition MOD)
- Safe Cracker 1.8 (Pinball FX MOD)
- Star Trek: The Next Generation LX-5
- Star's Phoenix (French Speech and corresponding Free Play variant)
- Star Wars 1.03 with Display A0.46
- Strikes and Spares (Free Play+)
- Theatre of Magic 1.3XC (competition MOD) (replaces older Theatre of Magic 1.5C (competition MOD))
- Tom & Jerry (unofficial MOD of Hollywood Heat)
- Wheel of Fortune 6.02 (Home Rom)
- WWF Royal Rumble 1.03 (French)
** VPM **
- Change the default of the 'ddraw' option to 0, which means that the faster (but less compatible nowadays) Direct Draw implementation of the window display is by default disabled
- Extend builtin alternate sound file support (Sound Mode 1) with a new CSV file-format
- Currently specified 8 fields/columns should have a standard order. But in order to be extensible, the first row must always contain all column names: "ID","CHANNEL","DUCK","GAIN","LOOP","STOP","NAME","FNAME"
(So put this definition above as-is into the first line of the CSV). Possible future extensions could be: "GROUP","SHAKER","SERIAL". Then for each sound/line: ID: hexadecimal integer (as string) representing the soundboard command (format e.g. "0x10e"), technical ID as it comes from the MPU. CHANNEL: use specified channel for the sample. If something is already playing on that channel it will be stopped. Typical channel assignment should be 0: background music, 1: short music snippets, that interrupt or end the background music, everything else (2..15): arbitrary channels. If field is empty, any free channel (2..15) is used. DUCK: reduce volume of the background music when playing the sample. Range 0-100 (i.e. percentage). GAIN: increase or reduce volume of the sample. Range 0-100. 50 leaves the sample volume as-is (it's recommended to not go over 50 to avoid sample clamping/distortion). LOOP: loop the sample this many times. Range 0-100, where 100 represents endless looping of the sample. STOP: stop playback of background music. Can be 0 or 1. NAME: string, descriptive/internal name of the sample. FNAME: string, actual filepath/filename of the sample. Can contain any path prefixes if one likes to organize sound files in directories. The only fields that need to be specified are id, name and fname, the rest can optionally be left empty and will be filled in with defaults. If the table contains more than one record for a certain ID, the sound engine will pick one of these randomly. These same IDs must be grouped together one after another in a sequence. Note that the old folder based structure is still fully supported for backwards compatibility.
- Add Whitestar support to the builtin alternate sound file support (Sound Mode 1)
- New (backwards compatible) parameter to allow for mech configuration/specifying an initial position, instead of always loading it from NVRAM
Add special "handlemech" modes to Bride of Pinbot (bop_l7) -1: Reset Bride of Pinbot's face to 0 for consistent startup behavior, but then disable internal mech -2: Reset face and continue using internal mech
- Allow window position (x,y) to be less than 0 in cabinet mode, so primary monitor can be put "below" the DMD monitor
- Add additional .raw/non-averaged file output if dumping DMD frames from GTS3 and WPC machines
- Improve timing precision of DMD frame dumps
- Fix for external dmddevice(64).dll: map GEN_GTS80B to _2x20Alpha layout
- Also introduce new function to dmddevice interface: void Render_PM_Alphanumeric_Dim_Frame(layout_t layout, const UINT16 *const seg_data, const char *const seg_dim, const UINT16 *const seg_data2); which includes dimming of segments
- Also (optionally) extend dmddevice interface (with noOfRawFrames and rawbuffer):
void Render_16_Shades_with_Raw(UINT16 width, UINT16 height, UINT8 *currbuffer, UINT32 noOfRawFrames, UINT8 *rawbuffer); void Render_4_Shades_with_Raw (UINT16 width, UINT16 height, UINT8 *currbuffer, UINT32 noOfRawFrames, UINT8 *rawbuffer);
- In addition add support for a secondary external DMD device dll with (for now) the same interface as dmddevice(64).dll: dmdscreen(64).dll (i.e. used to drive PUP at the moment)
- update BASS library to 2.4.14
Download: https://sourceforge.net/projects/pinmame/files/pinmame/3.2/VPinMAME32_Minimal.zip/download
Download (alternate): https://www.vpforums.org/index.php?app=downloads&showfile=11571
Source: https://sourceforge.net/p/pinmame/code/HEAD/tree/
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John IV![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: Visual PinMAME v3.2
[Re: Stiletto]
#383923 - 10/11/19 01:23 AM
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I seem to try Visual Pinmame and VP every 5+ years or so, laugh. Some nice stuff happening with VPX; good looking lighting effects and other 3d anti-aliasing etc. compared to the old days.
Looks like they're still using a way old baseline Mame .76 core though on PinMAME. Wonder what the reason for that was vs. going to tip of trunk.
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john iv
http://www.mameui.info/
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Tafoid![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3135
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Loc: USA
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Re: Visual PinMAME v3.2
[Re: John IV]
#383924 - 10/11/19 05:07 AM
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> I seem to try Visual Pinmame and VP every 5+ years or so, laugh. Some nice stuff > happening with VPX; good looking lighting effects and other 3d anti-aliasing etc. > compared to the old days. > > Looks like they're still using a way old baseline Mame .76 core though on PinMAME. > Wonder what the reason for that was vs. going to tip of trunk.
To my knowledge, initially, I suspect it was more a matter of mainline MAME changing and they didn't want to relearn new macros and ways to interact with the core, so they handpicked stuff from mainline and back-ported to the older core. It is nice to see efforts are being made to make it in sync with current MAME, finally.
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Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
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Reged: 03/07/04
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Posts: 6472
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Send PM
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Re: Visual PinMAME v3.2
[Re: Tafoid]
#383925 - 10/11/19 09:16 AM
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> It is nice to see efforts are being made to make it in sync with current MAME, finally.
They don't seem to be going that far - yet. They're only BSD-licensing their own core code and for the time being it's a "illegal" combination of BSD- and old-MAME-license. I am aware now that rebasing to current is possibly on their infinite to-do list, but it's pretty far down that list, and they're down to just a few developers. I've chatted with toxie and if any MAME developer wanted to reach out and add manpower towards the rebasing goal when they are more ready, I am sure it would be appreciated.
- Stiletto
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John IV![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: Visual PinMAME v3.2
[Re: Stiletto]
#383926 - 10/11/19 09:57 AM
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I can't recall, was he the last guy that sent over the last ROM updates for them? I was going through Pinmame32 and there's a bunch of ROMs we don't have in mainline; would probably be good to get them in our propagated data set.
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john iv
http://www.mameui.info/
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Tafoid![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3135
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Loc: USA
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Send PM
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Re: Visual PinMAME v3.2
[Re: John IV]
#383927 - 10/11/19 01:51 PM
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> I can't recall, was he the last guy that sent over the last ROM updates for them? I > was going through Pinmame32 and there's a bunch of ROMs we don't have in mainline; > would probably be good to get them in our propagated data set.
A lot of the newer sets seem to fall under Freeplay, Color DMD, Ghost LED Fix, and Competition "hacks" and are most suited for hbmame, if it is ever decided that pinball will be added. As it stands, Osso does a pretty good job of keeping up with legitimately created romset additions from PinMAME.
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Re: Visual PinMAME v3.2
[Re: Stiletto]
#383934 - 10/12/19 05:39 PM
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> They're only BSD-licensing their own core > code and for the time being it's a "illegal" combination of BSD- and > old-MAME-license.
There's nothing illegal about that. It's fine to combine BSD-licensed code with code under the old MAME license, provided the copyright notice is reproduced when it's redistributed in source or binary form and the entire work is distributed under the old MAME license.
(GPL or CDDL can't be combined with old MAME license.)
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Re: Visual PinMAME v3.2
[Re: Tafoid]
#383936 - 10/13/19 04:23 AM
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There is still a few undumped roms out there. https://www.vpforums.org/index.php?showtopic=47&hl=undumped PINBALL GAMES
Sega / DE / Stern Arnon Milchan - need roms Total Recall - need roms Flip Out '91 - need roms -uses time machine sound roms Joel Silver, The Pinball - need roms Michael Jordan - need roms Wild Horse Saloon - need roms Kabuki - need roms Richie Rich - need roms Tommy Prototype layout - need roms king kong -rev 1? dumped -there maybe more then 1 rev for cpu / sound / music? The Brain - This is a special conversion of The Simpsons Pinball Party -need roms Viper mini - need roms Viper Prototype layout - need roms deathball 2000 - Is this just a joke? In WWF it says this game is coming soon TRANSFORMERS 1.01 / 1.0 new hardware system testing game -need roms and hardware info SPIKE TRANSFORMERS Stern Home Arcade -need roms and hardware info SPIKE
Avengers Stern Home Arcade -need roms and hardware info SPIKE
AC/DC -new system board test game rom 1.63 -need roms and hardware info SPIKE
AC/DC -new system board test game rom 1.65 -need roms and hardware info SPIKE
TWD -new system board test game SPIKE
All SPIKE V1 and V2?? games
Alvin G A-MAZE-ING Baseball - need roms Dual-Pool -need roms -likely did not even get to the stage of having roms. Max Badazz -need roms Slam 'N Jam -need roms
BALLY / WILLIAMS / Midway high speed prototype? with 4 X 7 Digit (16 Seg. Alphanumeric) + 2 X 2 Digit 7 Seg -need roms http://www.ipdb.org/...&...4504&zoom=1 this was talked about on the old www.pinmame.com forums MAZATRON - need roms Ice Castle -need roms Consumer Pin - need roms M Game - need roms Spitfire - need roms Pinball Circus -free play only - need roms Pinball Circus -pay to play - need roms Ramp Warrior - need roms Cirqus Voltaire prototype roms with old ringmaster voice Ticket Tac Toe gum ball - need roms -it is just a rom hack Flash Gordon 6803 / 68701 hardware? with blue displays - still missing 1 rom NO FEAR rom ver A0.8 Player's Choice -need roms Ghost Gallery -need roms Grosse Pointe - need roms -mod of Swords of Fury Metallica -need roms + added sound board info? -mod of Earthshaker Go Girl! -need roms + added info on added video and sound board + software and CD -mod of Earthshaker Chingy -need roms -mod of Black Belt Fraggle Rock -need roms -mod of The Flintstones Iron Maiden II -need roms -mod of F-14 Tomcat pinball 2000 not in pinmame at this time
Gottlieb / Premier
Rescue 911 rom ver /2 pinmame has /1 Waterworld /6 pinmame has /3 Amazon Hunt III -Conversion Kit -need roms Brooks & Dunn - need roms -only cpu rom dumped cue ball wizard rom ver /4 pinmame has 0 Other Gottlieb / Premier games that have later rom versions that are not in pinmame critical mass -need roms Ace High system 80b prototype -need roms
MM Computer Games Defender -need roms Master -need roms Out Law -need roms Pinball Shop -need roms Star King -need roms Top Sound -need roms
Atari -need roms 4x4 -need roms Neutron Star -need roms
GamePlan LochNessMonster -need roms
Capcom Gas Attack - Breakshot mod -need roms Red Line Fever -need roms whitewood / prototype only likely less work done then was done on king pin
(NUOVA) BELL GAMES White Shark -need roms The Hunter -need roms Bloody Roller -need roms they also made clones of other Bally games with different names..
Red Baron Amusements
Invader Ball -need roms -on the guru dump list
MR GAME Mac Attack -need roms
Playmatic
Dixie (bingo machine) -need roms Phantom Ship -need roms Stop Ship -need roms Super Win (bingo machine) -need roms Zira -need roms
Zizzle Pirates of the Caribbean Dead Man's Chest -need roms and hardware info Pirates of the Caribbean At World's End -need roms and hardware info Marvel Super Heroes -need roms and hardware info Marvel Heroes vs. Villains -need roms and hardware info
Others Slalom Code 0.3 -need roms
Taiwan made bingo pinball with pay out hoppers.
Redemption
Sega / DE / Stern
austin powers - need roms Baby In The Hole -need roms Wacky Gator -need hardware info sega sports -coin pusher - need roms Vectordreams sent me a PM about this game and I forward it to the pinmame team Irons & Woods - need roms Roach Racers / Derby Daze - need roms Udderly Tickets -need roms http://www.arcadefly...m...433&image=1 http://www.arcadefly...m...434&image=1 Goldfish Catcher http://www.arcadefly...m...409&image=1 Rescue The Guppy de pinball hardware? http://www.arcadefly...m...368&image=1
BALLY / WILLIAMS Midway Flying Saucer 1994 - WCP hardware ?http://www.marvin3m....ade/mflynew.htm http://www.arcade-hi...a...il&id=14089
AAAHH!!! Real Monsters WPC pinball hardware? http://www.arcade-hi...a...il&id=17208 Wheel Of Fortune WPC pinball hardware? http://www.arcade-hi...-...il&id=17303
CAPCOM
Goofy Hoops -need hardware info roms dumped but not working in pinmame you may be able to get the manual from some one hear http://www.digitpres...ead.php?t=99704
EUREKA -coin pusher token in ticket out and token in token out -need roms -capcom pinball hardware?
Time Race -need roms -capcom pinball hardware?
Pit and Pendulum -need roms -capcom pinball hardware?
SKEE BALL First Toon To The Moon -need roms and hardware info
ICE Flintstones - need roms / hardware info
Skee-Ball Amusement Games. CAR TOON RACIN - one or two player redemption race game - need roms / hardware info
Bromley, Inc mini pro -need roms Game Manual with Schematics is at http://www.ipdb.org/...;mfgid=518#5312 -have lead Derby Dash -need roms
Other Bromley games some of them used the BSMT 2000 sound board (found in many pinball games) Colorama - need roms Jackpot Xtreme - need roms Hit Hit Alaska Spiderweb - need roms Street Hoops - need roms Street Pitcher - need roms Archive Games - need roms Cops and Robbers - need roms Ghost Hunter - need roms Monster Truck - need roms Rock N Bowl - need roms --- dumped not in pinmame yet Super Rock N Bowl - need roms --- dumped not in pinmame yet Shocker Streamer - need roms Thunderation - need roms Tower of Terror - need roms Whirlwin - need roms Wheel M In - need roms --- dumped not in pinmame yet
Mech-Tronic Games
fire escape -need roms
and any other redemption games that run on pinball hardware
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