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Mr. DoAdministrator
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MAME Artwork Update - More Stuff!!
#381236 - 02/25/19 11:06 AM


SITE UPDATE - February 25, 2019


In-Game Artwork: 54 new sets; 11 sets updated


We have a whole bunch of different stuff tonight, so let us just get started:


Scanned by TrevEB and cleaned up by Comboman, we have Cheyenne and Side Track.


Also scanned by TrevEB and cleaned up by Comboman, we have Electric Yo-Yo and Star Cruiser. I followed up with some detail work on Yo-Yo, including the instruction card and fixing some colors, and also did some touch ups on Star Cruiser.


Again, scanned by TrevEB and cleaned up by Comboman, and some additional touch up by me, we have outer and inner artwork for Cops 'n' Robbers. This one is a little unique:


  • In the manual, on the parts page for the color overlay on the monitor, it states:

    • The playfield is to be adjusted smaller so that the two solid inside lines are just covered by the yellow strips.


  • And in the manual, is a picture of the overlay on the monitor.

  • It does not stretch across the whole monitor.

  • Which makes it seem like... the game is not supposed to be run at a normal 4:3 ratio; it is actually supposed to be squished.

  • After playing with some settings, I got this set to where I think it is supposed to be.

  • Coincidentally, the game screen now looks similar to the game screen shown on the arcade flyer.

  • Doing so also lines up the game screen pretty closely to the inside artwork (not perfect... I could not get it set to be exactly lined up). This also matches the flyer.


Comboman noticed that our existing bezel artwork for Gunfight was incomplete, so he fixed that, along with fixing some colors.


Comboman discovered there is a second color variation of Meadows Lanes, so he took the existing bezel, and added the color variation.


Comboman did an outstanding job cleaning up the bezel for Karnov, contributed by the BYOAC/CAG artwork. I did some additional cleanup, and also added in the marquee from the same group.


Steeltigers cleaned up artwork and added in lamps for Super Simon. This artwork is also clickable.


Duane Huseby submitted some very cool artwork for the PDP-1. You can now play the first video game, Space War, with some very realistic artwork of the system. For instructions to play the game, I have started a MAME Game Tips page on this site. Head on over there for instructions.


BLUEamnesiac over at DeviantArt gave us permission to use artwork he has created for the various Game Boy systems. Today, we have the original Game Boy, along with six of the color variants that it was released as. There is also a cropped view included to give you a larger playing area. You can check out his page here. We will release the other versions that he has created in the next update or two.


Lee Robson does not just do Game $amp; Watch artwork, he created artwork for a lot of the Tiger Handheld games also. This update includes tapollo13, tbatman, tbtoads, tbttf, tdummies, tgoldeye, tgoldnaxe, thalone2, thook, tjpark, tkarnov, tnmarebc, trobocop3, tsddragon, tsf2010, tsfight2, tshadow, tsharr2, tskelwarr, tstrider, ttransf2, and txmenpx. Also included is artwork for Thief in the Garden. And let us not forget thanks to Sean Riddle, hap, algestam, and ICEknight for getting these dumped and the backdrop artwork scanned in the first place. (And please, if I missed someone in this group, please let me know so that I can update this).


Lee also added Game & Watch artwork for Fire, Rain Shower, and Snoopy Tennis. Fire and Snoopy Tennis will not be supported in MAME until 0.207 comes out, but I am guessing that will be very soon, so now you will be ready ahead of time. He did recently update artwork for all of the other games, here and there, but I did not have time to add all of that to this update. Look for it next update.


We are getting closer on being able to retire the old MESS Artwork page. Today, we have added replacement artwork for pcw8256, oz750, mo5, mo5nr, mo6, and the available backdrop artwork for many of the current Konami handheld games.


Also replaced is the artwork for both versions of the Neo Geo Pocket (original and color), thanks to pics by Evan Amos.


With that, we are down to 26 titles we still need to convert from the old MESS page.


I noticed recently that MAME has a bunch of skeleton drivers for games that do not have a working driver, but the skeleton is there, so that there is a way to catalogue the game within MAME. With that done, the artwork that was previously listed on the Unemulated Artwork page has now been moved to the regular artwork. This includes Desert Patrol, Jet Fighter, and Monaco GP. I did not move Tank II over, and in fact deleted it from the other page also, as the cleanup job on it needs to be redone.


Over at the Hyperspin website is a very talented artist named krakerman. He has been creating widescreen artwork for use with MAME and Hyperspin for some years now. I asked, and he has given us permission to add some of his widescreen artwork here. For today, we have Widescreen artwork added for Green Beret (Rush 'n' Attack) and Battlezone. Click Here for his profile page to check out some of his work. And you can check the instructions in this thread to find out how to download all of his artwork.


I finally found good enough pics of an original Gaplus bezel, and the instruction cards, so I was able to recreate that for this release.


For some more Widescreen artwork, I found good pics of the Atari 2600 artwork for Journey and Phoenix, and made them into WS artwork.


Gamecom was updated to give credit to Evan Amos for the pick. I understand that the driver was updated for this, so the LAY file needs to be updated (thank you Robbbert), but I ran out of time for this release; it will be done in the next round.


In the if at first you don't succeed, try try again category, we have updates for Super Pac-Man, Popeye, and Donkey Kong Jr. For Super Pac-Man and Popeye, it was simply fixing the background color of the bezel. For Donkey Kong Jr., first it was fixing all of the colors. As I went in closer, though, I found multiple errors that we had not caught the first time around. Speckles everywhere, a few spots that were simply not cleaned up, and multiple stitching issues, where you could see in areas that the scans were not stitched together correctly. This should deliver a much better MAME experience for users (for now, until we finally add in the marquee and control panel). As I have said before, I am our biggest critic, and have no problem going back in and fixing something that was supposedly already finished over twelve years ago.


I think that about covers everything for this artwork release. I am also slowly updating outdated pages on this site. If you get a chance, head on over to our updated About MAME Artwork page, to get a better understanding of what this project is really about.





RELAX and just have fun. Remember, it's all about the games.




gregf
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Re: MAME Artwork Update - More Stuff!! new [Re: Mr. Do]
#381237 - 02/25/19 12:31 PM



Another great update there.


Kudos to handheld unit artwork contributors.


As for my favorites in this update for this time around though being one of the older, older generations....

>Duane Huseby submitted some very cool artwork for the PDP-1. You can now play the first
>video game, Space War, with some very realistic artwork of the system.

Now this is something since those that are older and probably now in their 60s or 70s, if even still around, age range that I would hear long time ago in the past recall playing it. They would be thankful in case anyone of them from that age range ever gets into emulation.

I only started playing rifle gun games myself before ever encountering a coin operated video game, in mid 1971 Nutting Associates Computer Space, as a six year old back then and never played Space War.



>I noticed recently that MAME has a bunch of skeleton drivers for games that do not have
>a working driver, but the skeleton is there, so that there is a way to catalogue the
>game within MAME. With that done, the artwork that was previously listed on the
>Unemulated Artwork page has now been moved to the regular artwork. This includes Desert
>Patrol, Jet Fighter, and Monaco GP. I did not move Tank II over, and in fact deleted it
>from the other page also, as the cleanup job on it needs to be redone.

Hooray.


A couple of reminders of old posts from the past.

blinddog contributed lots of Atari Pin Pong info photos and video clips from his cab
and then my posts with the PSE Knights in Armor game instructions sets that need to have fonts identified so they can be recreated if need be from scratch. When PSE shipped those instructions with the cab, they weren't meant to be preserved. Good old short-sided thinking in those days.




blinddog

Pin Pong sticker photos
02/19/14

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1


Pin Pong cab photos
02/24/14

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1



http://www.mameworld.info/ubbthreads/sho...part=1&vc=1

http://www.youtube.com/watch?v=ol8g-tKd-nw



Atari Pin Pong 1974. Video of artworks.
08/08/14

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1





PSE Knights in Armor game instructions sets .. any volunteer(s)?
12/23/13

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1


Re: PSE Knights in Armor game instructions set example
12/23/13

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1



StilettoAdministrator
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Re: MAME Artwork Update - More Stuff!! new [Re: Mr. Do]
#381240 - 02/25/19 09:21 PM


> Duane Huseby submitted some very cool artwork for the PDP-1. You can now play the
> first video game, Space War, with some very realistic artwork of the system. For
> instructions to play the game, I have started a MAME Game Tips page on this site.
> Head on over there for instructions.

I don't remember how exactly, but there's a way to script most of that (load tape/start game) and someone used to distribute a MAME/MESS script that would get you from mame.exe to Space War without pushing any extra button.

Other than that, fantastic update!

- Stiletto



Dullaron
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Re: MAME Artwork Update - More Stuff!! new [Re: gregf]
#381241 - 02/25/19 11:03 PM


Pin Pong ball look like it have a shadow under it. Look really cool.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



ICEknight
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Re: MAME Artwork Update - More Stuff!! new [Re: Mr. Do]
#381246 - 02/26/19 03:40 AM


Nice update and interesting find about the Cops 'n Robbers artwork!


Found a broken link: https://mrdo.mameworld.info/mame_artwork/gaplus0002.png


I was wondering, is there a way to filter out the artwork that doesn't try to closely mimic specific real hardware?
Nevermind, I see that all artworks for each title are included in the same file.


EDIT: Oh, "apb.zip" has a copy of "archrivl.zip" inside.

Edited by ICEknight (02/26/19 05:36 AM)



Mr. DoAdministrator
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Re: MAME Artwork Update - More Stuff!! new [Re: ICEknight]
#381248 - 02/26/19 05:51 AM


> Nice update and interesting find about the Cops 'n Robbers artwork!
>
>
> Found a broken link: https://mrdo.mameworld.info/mame_artwork/gaplus0002.png

Broken link fixed. Thank you!! (And Stiletto, who let me know this morning).


>
> I was wondering, is there a way to filter out the artwork that doesn't try to closely
> mimic specific real hardware?
> Nevermind, I see that all artworks for each title are included in the same file.
>
>
> EDIT: Oh, "apb.zip" has a copy of "archrivl.zip" inside.


Son of a... I seem to do that by accident every so often at work with folders... first time I ever did it on this computer. =P

apb replaced... DAT file updated. Thanks!!




RELAX and just have fun. Remember, it's all about the games.




Farnf
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Reged: 09/22/09
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Re: MAME Artwork Update - More Stuff!! new [Re: gregf]
#381281 - 02/27/19 08:37 PM


The font used for the Knights in Armor instructions appears to be a version of "Univers".

Unfortunately the version used is not the same as the versions I've seen digitized.

Before personal computers, there was a version of Univers created for an early typesetting system that had the characters forced to fit within a small set of predetermined widths. It was an early attempt to bridge the gap between a typewriter (with all characters being the same width) and real typesetting.

In your scanned sample, the character shapes match Univers, but some characters are narrowed (ex: S, W, e) and some are widened (ex: Y). The cent symbol is a lower case c with a slash typed over it.

Maybe it doesn't matter. I'm not sure how picky collectors are.



gregf
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Re: MAME Artwork Update - More Stuff!! new [Re: Farnf]
#381358 - 03/04/19 01:04 PM



>The font used for the Knights in Armor instructions appears to be a version of "Univers".
>Unfortunately the version used is not the same as the versions I've seen digitized.

Thanks for looking over the font style. The fact that any info of Knights in Armor is documented at this time is amazing itself (I am hoping the two proms can be added and supported in MAME later even though it is a non-cpu hardware game) because the only thing that was available up until 2013 when I got a manual of the game was the Knights in Armor flyer and that was it. Stiletto and myself had doubts anything else would ever turn up for Knights in Armor. I only saw the game in person once sometime in 1976 and that was it.


>Before personal computers, there was a version of Univers created for an early typesetting
>system that had the characters forced to fit within a small set of predetermined widths. It
>was an early attempt to bridge the gap between a typewriter (with all characters being the
>same width) and real typesetting. In your scanned sample, the character shapes match
>Univers, but some characters are narrowed (ex: S, W, e) and some are widened (ex: Y). The
>cent symbol is a lower case c with a slash typed over it.


imo it would have been interesting info of which company did the instructions card text for the video game company Project Support Engineering back in the mid 1970s. Other than what Keith Smith has documented and put together about PSE along with other 1970s era companies, that's about it. It's a company that lasted about 5 or 6 years and disappeared.

As for instruction card text/fonts itself, I was fortunate that only one piece was missing from the letter size white paper. It has two columns of different pricing settings and fortunately the top corner was only one clipped out. The rest are still on the scan and it can be restored to complete paper with some editing program work.

>Maybe it doesn't matter. I'm not sure how picky collectors are.

To me, it would have been ideal to know if there was an actual font set that matches what is shown on the Knights in Armor operator coin credits instructions scan if a sheet had to be created from scratch, but it sounds like someone would have to sit down with a font editing software program and spend many hours just to create a comparable font style that matches what was used with Knights in Armor operator instructions settings.



Farnf
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Re: MAME Artwork Update - More Stuff!! new [Re: gregf]
#381380 - 03/05/19 06:18 AM


I googled around and found the name of the machine with the odd version of the Univers font. It was the IBM Selectric Composer. An expensive version of the common IBM Selectric Typewriter.

https://en.wikipedia.org/wiki/IBM_Selectric_typewriter#Selectric_Composer

This page has a link to a PDF showing all fonts and character sets, but the quality is crap.
http://luc.devroye.org/fonts-59656.html



gregf
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Re: MAME Artwork Update - More Stuff!! new [Re: Farnf]
#381389 - 03/05/19 11:06 PM




Thanks for the continued search and it appears you have the font even though there may be differences that you mentioned earlier.

I did update my 2013 post almost 5.5 years later. ;-)


I am considering maybe updating the original zip file and add an informative text file with your information of how the font style, used to create instruction pieces for Knights in Armor, was probably created. That way if a new sheet needs to be created from scratch, the user will have some idea of going about creating a similar instructions sheet with almost same font style.

In the end, maybe pointless since extremely very few cabs of Knights in Armor still exist these days. But at least something in case more Knights in Armor cabs still exist out there and an owner wants to use actual original looking instruction sheet pieces that were made in mid 1970s.



To see what a cab looks like see the 2017 thread:

--
Knights In Armor (PSE, 1976)
05/11/17

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
--


For the game to be emulated in MAME, Knights in Armor has two roms that are needed in pse.cpp source file (not yet dumped), and then logic schematics, which I have and needing to be scanned and uploaded later which I hope to do this year, are needed in order to handle the netlist emulation and also the various ttl chips (some not yet emulated) along with various analog circuitry also needing to be done in netlist related work.

Basically a truckload of work before any chance that Knights in Armor might happen in MAME.


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