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Midway Stock Carnage (prototype) video request
#381039 - 02/10/19 12:34 PM
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gregf |
Ramtek's Trivia promoter
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Re: Midway Stock Carnage (prototype) video request
[Re: Doosh]
#381048 - 02/11/19 02:22 AM
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>Just seeing if anyone can assist
>Saw the above Midway prototype game artical of "Stock Carnage" at:
https://arcadeheroes.com/2013/08/19/midways-unreleased-arcade-prototypes-of-the-past-part-2/
>Would anyone know of a link that may show game footage in action.
I doubt any form of video clips will be around showing that game in action unless someone still owns any pcb hardware of the game and makes videos of the game in action.
We (you posted there in same thread) lucked out that Williams Predators (Prototype) was able to be assembled and preserved and video clips of game play went online as well as cab being shown at CAX 2017.
Williams Predators Prototype 07/28/17
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
Predators (1986) – This is a notable effort for a few reasons. In discussing some other projects with George Petro of Play Mechanix for part 2, he corrected some of the history on this game – “That game was definitely NOT vector. It was all bit-mapped raster graphics. I know Newcomer said it was vector but it was not. I played the crap out of that game. Steve Ritchie and I used to grudge match until 3am. Very awesome, yet not a sell-able concept.” So it’s good to know that for certain now as it did seem a little weird to do a vector game in ’86.
Then, it was a networked game that could link 4 cabinets together. Networking had been tried on a limited scale behind the scenes of various companies and had this made it, it would have been the first major release to support it. This game did receive location testing but the cabinets were later converted to other titles. Unfortunately the hardware and code to this have not been found yet, hopefully its still lurking out there somewhere, intact enough to preserve. This page on Retrokade.com has most of the information known about this game, which is also where we see this picture of two units being tested in some Nintendo VS. cabinets ---
Noting of when that online article was dated in 2013 and they should have a followup from 2013 imo, nice to know a couple have now been preserved thanks to sources including Dumping Union's efforts at the time.
Bally Midway International Team Laser (prototype) supported in MAME thanks to Dumping Union efforts years earlier.
-- src/mame/drivers/mcr68.cpp
Bally Midway International Team Laser (prototype)
International Team Lazer (1987/88) – Put out on location test as a 4p title, the lackluster performance sent it back to the drawing board. There is was changed and ultimately released as Blasted, a two player game. Here is the prototype cabinet that was in the possession of programmer Jeff Nauman, Brian Colin’s business partner at Game Refuge. He brought the cabinet to the GR offices so we could all get the look below. --
Props to a cab buyer that had the cab of the game and one of the MAMEdev members that was able to get Bally/Sente Team Hat Trick working and preserved/playable in MAME.
-- src/mame/drivers/balsente.cpp
Bally/Sente Team Hat Trick
Team Hat Trick (1986) – Among the titles that kept Midway moving along (under the name of Bally Sente) in the mid-80s was the overhead hockey game Hat Trick. Team Hat Trick wasn’t a huge jump from that but it would have supported up to 4 players, had it been released. --
Supposedly maybe some working pcb(s) still exist of the game and backup images may have been made from the working pcb(s). - Moonquake – (1986) – A launch title of sorts for Bally Sente’s newest arcade hardware, the Amiga powered Sente Super System, Moonquake was kind of like Q*Bert meets Robotron in space. The control panel had the joystick set in diagonal directions, with four fire buttons in a similar layout. Kind of a weird choice when it could have been two joysticks set diagonally instead. -
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