gregf |
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Haze wip updates (Xavix related) *edit*
#380409 - 12/29/18 08:36 PM
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Re: Haze wip updates (Xavix related)
[Re: gregf]
#380412 - 12/29/18 09:53 PM
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> https://mamedev.emulab.it/haze/ > > > - > https://mamedev.emulab.it/haze/2018/12/28/ddr-family-mat-taiko-de-popira-etc/ > December 28, 2018 DDR Family Mat, Taiko De Popira etc > > > https://mamedev.emulab.it/haze/2018/12/26/popira-xavix/ > December 26, 2018 Popira (XaviX) > > https://mamedev.emulab.it/haze/2018/12/25/dance-dance-revolution-family-mat-xavix/ > December 25, 2018 Dance Dance Revolution Family Mat (XaviX) > - > > > The Nostalgia games and both Card Night versions (NTSC, PAL) are also upgraded to > working status.
fwiw this Popira stuff is actually really good fun.
My sound emulation leaves something to be desired (I really hope somebody comes along and improves it, like happened with the Taito ZSG) but in terms of gameplay they're fun Rhythm games and actually offer a real challenge on the higher difficulty levels.
It seems there is a real gulf in quality between the US/European/Chinese XaviX stuff, which was usually just poorly designed game concepts with novelty movement control junk that didn't really control well, and the Japan produced stuff, where designing the game actually seemed to be first priority, and the controls, be they regular, or some kind of novelty, were carefully integrated.
I'd give most of the Japanese things we've seen A/B ratings, and the majority of the rest an F.
It really is a fascinating journey, and there's a lot of XaviX stuff we don't have yet that really seems to push the hardware too.
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gregf |
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Re: Haze wip updates (Xavix related)
[Re: Haze]
#380416 - 12/29/18 10:22 PM
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>It seems there is a real gulf in quality between the US/European/Chinese XaviX stuff, which > was usually just poorly designed game concepts with novelty movement control junk that >didn't really control well, and the Japan produced stuff, where designing the game actually >seemed to be first priority, and the controls, be they regular, or some kind of novelty, >were carefully integrated.
I am guessing the US/N. America based region executives felt the N. American consumer market would only be interested in sports games (Madden Football) or action games (Star Wars).
>I'd give most of the Japanese things we've seen A/B ratings, and the majority of the rest an F.
Star Wars fans are going to disagree with that since they are looking forward to swinging around input devices in their living rooms (mouse/joystick/keyboard/glove) while accidentally knocking over furniture pieces when playing Star Wars.
>It really is a fascinating journey, and there's a lot of XaviX stuff we don't have yet >that really seems to push the hardware too.
I was amazed that there were a lot more items made than I first realized. I wasn't aware of Xavix stuff until it was first mentioned this year (January 2018).
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Re: Haze wip updates (Xavix related)
[Re: gregf]
#380418 - 12/29/18 10:49 PM
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> > It seems there is a real gulf in quality between the US/European/Chinese XaviX > stuff, which > > was usually just poorly designed game concepts with novelty movement control junk > that > > didn't really control well, and the Japan produced stuff, where designing the game > actually > > seemed to be first priority, and the controls, be they regular, or some kind of > novelty, > > were carefully integrated. > > I am guessing the US/N. America based region executives felt the N. American > consumer market would only be interested in sports games (Madden Football) or action > games (Star Wars). > > > I'd give most of the Japanese things we've seen A/B ratings, and the majority of the > rest an F. > > Star Wars fans are going to disagree with that since they are looking forward to > swinging around input devices in their living rooms (mouse/joystick/keyboard/glove) > while accidentally knocking over furniture pieces when playing Star Wars. > > > > It really is a fascinating journey, and there's a lot of XaviX stuff we don't have > yet > > that really seems to push the hardware too. > > I was amazed that there were a lot more items made than I first realized. I wasn't > aware of Xavix stuff until it was first mentioned this year (January 2018).
To be honest, I wasn't either, aside from the vague mentions that Taito Nostalgia might be using such tech (which we just assumed was a bootleg SNES at the time or something)
I can't help but think if MAME hadn't expanded to start looking at this kind of thing (due to old arcade-only policy) nobody would be looking at it, so it makes a lot of the things done in recent years feel really worthwhile.
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Re: Haze wip updates (Xavix related)
[Re: gregf]
#380432 - 12/30/18 08:19 AM
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> I was amazed that there were a lot more items made than I first realized. I wasn't > aware of Xavix stuff until it was first mentioned this year (January 2018).
There were heaps of XaviX games based on licensed IP in Japan, too. I don't think we've got much of this list covered: http://www.jupiter.co.jp/e/product/game/xavix/
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gregf |
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Re: Haze wip updates (Xavix related)
[Re: Vas Crabb]
#380461 - 12/31/18 11:54 AM
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>There were heaps of XaviX games based on licensed IP in Japan, too. I don't think we've got much of this list covered: http://www.jupiter.co.jp/e/product/game/xavix/
Credits to the current list, but as noted, probably a lot more names yet to be added to the list.
- src/mame/drivers/xavix.cpp
preliminary list of XaviX software based on various sources (some likely still missing) -
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gregf |
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Re: Haze wip updates (Xavix related)
[Re: Haze]
#380463 - 12/31/18 12:06 PM
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>To be honest, I wasn't either, aside from the vague mentions that Taito Nostalgia might be >using such tech (which we just assumed was a bootleg SNES at the time or something)
>I can't help but think if MAME hadn't expanded to start looking at this kind of thing (due >to old arcade-only policy) nobody would be looking at it, so it makes a lot of the things >done in recent years feel really worthwhile.
Probably a lot of other items also not looked at, emulated, as well (favorite example: Casio drum sample unit) even though MESS had a good start with emulation in some areas.
Wishful future MAME scenario: Have two side by side windows running Gremlin's Frogs and the other running 1970s era led game Mattel Electronics Football....not that bootleg Conic Football brand.....that will not do. ;-) Has to be the real thing with the authentic sounds.
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