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SmitdoggAdministrator
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DU: A royal pain in my ascot
#379503 - 11/11/18 09:26 PM





Ordyne dumped several ROMs from a Royal Ascot machine




gregf
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Re: DU: A royal pain in my ascot new [Re: Smitdogg]
#379514 - 11/12/18 03:44 AM



>Ordyne dumped several ROMs from a Royal Ascot machine


Guess who might possibly return later and go crazy over this update once he is aware of it.

--
Joe12345

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
-

I couldn't find the exact post, but likely him (maybe with a different name?) mentioning how there was a Royal Ascot unit at someplace in Las Vegas (iirc) and it had to be saved. It was a lengthy post iirc with an argument that these games need to be saved.

Good luck to whoever (Luca Elia maybe?) tries to tackle Sega Royal Ascot later.


--
Joe12345

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1

>As for rare games.

>Sigma Derby needs to be in mame or pinmame + some thing like VP. Very few working ones >left.

>Also Sega Royal Ascot (any left?)
--





One can bet there will be 3D models wish list requests of the Sega Royal Ascot cab unit in case Sega Royal Ascot ever gets emulated to be in full working state (video monitor-wise)


--
https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=97003&page=297

https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=114243#Post114243

https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=114255#Post114255
--




btw: Joe12345's post also mentions the Aristocrat MK5 / MKV hardware gambling game of
Mine Mine Mine. I don't know how much playable the Aristocrat MK5 games are, but maybe some are somewhat playable.


--
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1

Mine mine mine has a cool looking bonus https://www.youtube.com/watch?v=TQEl549h8nA not my vid.


Mine Mine Mine Slot Bonuses - Aristocrat

https://www.youtube.com/watch?v=TQEl549h8nA
--


Aristocrat MK5 / MKV hardware

src/mame/drivers/aristmk5.cpp

GAMEL( 1996, minemine, aristmk5, aristmk5, swhr2, aristmk5_state, init_aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (0400115V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 559/2, D - 16/01/96, Rev 1.18.3.0
GAMEL( 1996, minemineu, minemine, aristmk5_usa, aristmk5_usa, aristmk5_state, init_aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (VHG0416-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 559/2, E - 14/02/96
GAMEL( 1996, minemineua, minemine, aristmk5_usa, aristmk5_usa, aristmk5_state, init_aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (NHG0416-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 559/2, E - 14/02/96



Haze
Reged: 09/23/03
Posts: 5245
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Re: DU: A royal pain in my ascot new [Re: gregf]
#379515 - 11/12/18 03:47 AM


I've honestly no idea what constitutes a complete set for a lot of these tho.. it seems each game was a unique setup, so unless somebody has one working to know exactly what boards were where then it's still going to be a bit of a nightmare.

still, the more dumps the better.



> > Ordyne dumped several ROMs from a Royal Ascot machine
>
>
> Guess who might possibly return later and go crazy over this update once he is aware
> of it.
>
> --
> Joe12345
>
> http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
> -
>
> I couldn't find the exact post, but likely him (maybe with a different name?)
> mentioning how there was a Royal Ascot unit at someplace in Las Vegas (iirc) and it
> had to be saved. It was a lengthy post iirc with an argument that these games need to
> be saved.
>
> Good luck to whoever (Luca Elia maybe?) tries to tackle Sega Royal Ascot later.
>
>
> --
> Joe12345
>
> http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
>
> > As for rare games.
>
> > Sigma Derby needs to be in mame or pinmame + some thing like VP. Very few working
> ones >left.
>
> > Also Sega Royal Ascot (any left?)
> --
>
>
> One can bet there will be 3D models wish list requests of the Sega Royal Ascot cab
> unit in case Sega Royal Ascot ever gets emulated to be in full working state (video
> monitor-wise)
>
>
> --
> https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=97003&page=297
>
> https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=114243#Post114243
>
> https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=114255#Post114255
> --
>
>
> btw: Joe12345's post also mentions the Aristocrat MK5 / MKV hardware gambling game
> of
> Mine Mine Mine. I don't know how much playable the Aristocrat MK5 games are, but
> maybe some are somewhat playable.
>
>
> --
> http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
>
> Mine mine mine has a cool looking bonus https://www.youtube.com/watch?v=TQEl549h8nA
> not my vid.
>
>
> Mine Mine Mine Slot Bonuses - Aristocrat
>
> https://www.youtube.com/watch?v=TQEl549h8nA
> --
>
>
> Aristocrat MK5 / MKV hardware
>
> src/mame/drivers/aristmk5.cpp
>
> GAMEL( 1996, minemine, aristmk5, aristmk5, swhr2, aristmk5_state, init_aristmk5,
> ROT0, "Aristocrat", "Mine, Mine, Mine (0400115V, NSW/ACT)", MACHINE_FLAGS,
> layout_swhr2 ) // 559/2, D - 16/01/96, Rev 1.18.3.0
> GAMEL( 1996, minemineu, minemine, aristmk5_usa, aristmk5_usa, aristmk5_state,
> init_aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (VHG0416-99, US)",
> MACHINE_FLAGS, layout_aristmk5_us ) // 559/2, E - 14/02/96
> GAMEL( 1996, minemineua, minemine, aristmk5_usa, aristmk5_usa, aristmk5_state,
> init_aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (NHG0416-99, US)",
> MACHINE_FLAGS, layout_aristmk5_us ) // 559/2, E - 14/02/96



gregf
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Reged: 09/21/03
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Re: DU: A royal pain in my ascot new [Re: Haze]
#379518 - 11/12/18 04:07 AM



>I've honestly no idea what constitutes a complete set for a lot of these tho.. it seems
>each game was a unique setup, so unless somebody has one working to know exactly what
>boards were where then it's still going to be a bit of a nightmare.

This is where Andy Welburn could come in handy especially if he can track down all of Sega Royal Ascot technical paperwork manuals schematics everything.

I already envision the Royal Ascot manual being the size of two Tolstoy's War and Peace books glued together. Probably require a Hyster forklift to move manual around the warehouse in case a repair staff member needs to search through manual to repair specific items.


>still, the more dumps the better.

Yep. I hope there will be enough for someone to get any head start with Royal Ascot.



Hydreigon
MAME Fan
Reged: 12/30/17
Posts: 136
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Re: DU: A royal pain in my ascot new [Re: Haze]
#379527 - 11/12/18 08:28 PM


> I've honestly no idea what constitutes a complete set for a lot of these tho.. it
> seems each game was a unique setup, so unless somebody has one working to know
> exactly what boards were where then it's still going to be a bit of a nightmare.
>
> still, the more dumps the better.

What I know about these satellite terminal games in general:

Networking is the same on their respective hardware. Royal Ascot links the same way as with other Sega X Board games like Super Monaco GP albeit the use of ten boards. The "server" board and roms has its link id set to master while any other boards, client or live, would be set to "slave". I'm pretty sure the program roms would determine their network id and function but idk if it's the case for all games.

I can't tell how Royal Ascot will turn out. I like seeing network emulation done but satellite terminal games are a bit overkill to me.



-.-



Haze
Reged: 09/23/03
Posts: 5245
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Re: DU: A royal pain in my ascot new [Re: Hydreigon]
#379532 - 11/12/18 10:20 PM


> > I've honestly no idea what constitutes a complete set for a lot of these tho.. it
> > seems each game was a unique setup, so unless somebody has one working to know
> > exactly what boards were where then it's still going to be a bit of a nightmare.
> >
> > still, the more dumps the better.
>
> What I know about these satellite terminal games in general:
>
> Networking is the same on their respective hardware. Royal Ascot links the same way
> as with other Sega X Board games like Super Monaco GP albeit the use of ten boards.
> The "server" board and roms has its link id set to master while any other boards,
> client or live, would be set to "slave". I'm pretty sure the program roms would
> determine their network id and function but idk if it's the case for all games.
>
> I can't tell how Royal Ascot will turn out. I like seeing network emulation done but
> satellite terminal games are a bit overkill to me.

well the ones we do have board lists for have a central board, the board for the main screen, a board for each of the terminals, a board for the mechanical parts etc.

some of them will probably never be emulated; that Sega 'Pontoon' thing we have a dump of is likely a screen for a setup that likewise requires more boards, and that scarily used one of the encrypted FD1094 CPUs

due to their size, and long term cost of maintaining these, vs. the fact that they're unlikely to be profitable anymore (maybe not even legal) puts them highly at risk, so it would be nice to see complete setups emulated one day.

Taito made some too..



Joe12345
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Posts: 71
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Re: DU: A royal pain in my ascot new [Re: gregf]
#379560 - 11/14/18 04:34 PM


Is the old rev with the bet 60 system or the newer one?


I have read a bit on line about the game. So I think there is 1 display on inside that shows payout % and lets the casino set stuff in the master station.

Now it may work with just one satellite up and this can have more satellites then just what is on the base unit

I know that sigma derby will work with when some of the satellite units are not working.
Bill at MGM knows alot about that game.

never played this and the royal ascot was not put though or did not make it the Nevada Gaming Commission system.

Edited by Joe12345 (11/14/18 04:37 PM)



Joe12345
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Re: DU: A royal pain in my ascot new [Re: gregf]
#379561 - 11/14/18 04:45 PM


Montreal Casino had one of them
https://www.youtube.com/watch?v=_419UoigEAc



Joe12345
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Posts: 71
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Re: DU: A royal pain in my ascot new [Re: Haze]
#379562 - 11/14/18 04:55 PM


> > > I've honestly no idea what constitutes a complete set for a lot of these tho.. it
> > > seems each game was a unique setup, so unless somebody has one working to know
> > > exactly what boards were where then it's still going to be a bit of a nightmare.
> > >
> > > still, the more dumps the better.
> >
> > What I know about these satellite terminal games in general:
> >
> > Networking is the same on their respective hardware. Royal Ascot links the same way
> > as with other Sega X Board games like Super Monaco GP albeit the use of ten boards.
> > The "server" board and roms has its link id set to master while any other boards,
> > client or live, would be set to "slave". I'm pretty sure the program roms would
> > determine their network id and function but idk if it's the case for all games.
> >
> > I can't tell how Royal Ascot will turn out. I like seeing network emulation done
> but
> > satellite terminal games are a bit overkill to me.
>
> well the ones we do have board lists for have a central board, the board for the main
> screen, a board for each of the terminals, a board for the mechanical parts etc.
>
> some of them will probably never be emulated; that Sega 'Pontoon' thing we have a
> dump of is likely a screen for a setup that likewise requires more boards, and that
> scarily used one of the encrypted FD1094 CPUs
>
> due to their size, and long term cost of maintaining these, vs. the fact that they're
> unlikely to be profitable anymore (maybe not even legal) puts them highly at risk, so
> it would be nice to see complete setups emulated one day.
>
> Taito made some too..
well for profitable there are a few new games that have been made but the old ones with no TITO / No players card are not going to last.

MGM Grand is done with Sigma Derby any one want to call them about rom dumps?



gregf
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Re: DU: A royal pain in my ascot new [Re: Joe12345]
#379577 - 11/15/18 01:54 AM




>>the fact that they're unlikely to be profitable anymore (maybe not even legal)

>MGM Grand is done with Sigma Derby any one want to call them about rom dumps?

If this is in Nevada, you might have to write it off because the businesses in such states (NJ and NV) still have to follow gambling laws guidelines that any machines have to be torn apart once no longer in use. That's why it is a blessing that any gambling titles that are added to MAME such as any of the PEPlus hardware should be considered a minor miracle since most of them have been torn apart by this time.

With some of the gambling laws now somewhat loosened by recent US Supreme Court ruling such as team sports betting is now allowed in all states (each state now sets up its own specific gambling laws), maybe a better chance that any of the gambling/gaming cabs won't be destroyed as quickly.


Only way I can see Sigma Derby being preserved is if someone working inside the business is willing to make backups of roms and send anonymous or maybe someone on DU group will come across various pcb pieces like what has been done with Royal Ascot.



gregf
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Re: DU: A royal pain in my ascot new [Re: Joe12345]
#379578 - 11/15/18 02:02 AM




I don't know if there is anyone on this forum these days that is familiar with these units. Maybe Jim Stolis was, but I don't know if he posts here like he used to.



Joe12345
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Re: DU: A royal pain in my ascot new [Re: gregf]
#379579 - 11/15/18 02:03 AM


> >>the fact that they're unlikely to be profitable anymore (maybe not even legal)
>
> > MGM Grand is done with Sigma Derby any one want to call them about rom dumps?
>
> If this is in Nevada, you might have to write it off because the businesses in such
> states (NJ and NV) still have to follow gambling laws guidelines that any machines
> have to be torn apart once no longer in use. That's why it is a blessing that any
> gambling titles that are added to MAME such as any of the PEPlus hardware should be
> considered a minor miracle since most of them have been torn apart by this time.
>
> With some of the gambling laws now somewhat loosened by recent US Supreme Court
> ruling such as team sports betting is now allowed in all states (each state now sets
> up its own specific gambling laws), maybe a better chance that any of the
> gambling/gaming cabs won't be destroyed as quickly.
>
>
> Only way I can see Sigma Derby being preserved is if someone working inside the
> business is willing to make backups of roms and send anonymous or maybe someone on DU
> group will come across various pcb pieces like what has been done with Royal Ascot.

Well there was / is an non working one at boardwalk arcade in NJ.


old forum with talk about Royal Ascot
https://investorshub.advfn.com/Royal-Ascot-SEGA-1440/



gregf
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Re: DU: A royal pain in my ascot new [Re: Joe12345]
#379580 - 11/15/18 10:48 AM




>Well there was / is an non working one at boardwalk arcade in NJ.

>old forum with talk about Royal Ascot
>https://investorshub.advfn.com/Royal-Ascot-SEGA-1440/


Better links imo

for buying any spare parts: useful for those that want to simulate the cab 3D model aspect, but does anyone want to spend a decent amount of money for some of those parts?

--
http://www.yungchi.tw/en/products_671.htm

http://www.yungchi.tw/sp/products_list_35.htm
--


I am unsure about this link:

http://flur203pras.somee.com/development-software/royal-ascot-sega-manual.html




And moving on to Sigma Derby manual etc which is what is needed to be aware of what all is involved in trying to emulated the video game part and simulate the external portions of the game that are not video related.



https://www.worthpoint.com/worthopedia/complete-sigma-derby-mark-iii-model-7-1866395061

COMPLETE SIGMA DERBY MARK III MODEL C-7 SERVICE MANUAL 483 PAGES !


ONE COMPLETE FACTORY SIGMA DERBY MARK III MODEL C-7 SERVICE MANUAL. ALL -- 483 PAGES IN .PDF FORM.
HERE IS WHAT YOU GET:

Technical Manual Includes:

Programming manual 6 pages 200K

Operations Manual 56 pages 2.5MB

Parts Catalog 55 pages 4.4MB

Chapter 1SM - Schematic Set 45 pages 2.1MB

Chapter 2 - Block Wire Diagram 22 pages 1.1MB

Chapter 3 - PCB Assembly 14 pages 744KB

Chapter 4 - Illustrated Parts 31 pages 1.4MB

Chapter 5 - PCB Parts 62 Pages 2.8MB

Chapter 8 - Game Rules 7 pages 261K

Chapter 9 - Operations Manual 29 pages 1MB

Chapter 10 - Flow Charts 30 pages 1MB

Chapter 11 - P-ROM 5 pages 180K

Chapter 12 - Service Manual 49 pages 1.7MB

Chapter 12A - Service Manual 2 pages 140K

Chapter 13 - Instruction Display 13 pages 500K

Chapter 16 - Security Safety 1 page 47K

Chapter 17 - Electrical Spec 13 pages 400K

Chapter 18 - Cheat Chapter 3 pages 140K

Chapter 19 - CPU Info 54 pages 2.92MB


Take a look at images from some previous auction on ebay in the past. That Sigma manual was probably listed between $100 to $200 range.


https://thumbs.worthpoint.com/zoom/image...d51577cdc11.jpg

https://thumbs.worthpoint.com/zoom/image...d51577cdc11.jpg



Joe12345
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Posts: 71
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Re: DU: A royal pain in my ascot new [Re: gregf]
#379582 - 11/15/18 07:05 PM


Sigma has no video just 7-segment Displays



gregf
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Re: DU: A royal pain in my ascot new [Re: Joe12345]
#379598 - 11/16/18 02:34 PM




>Sigma has no video just 7-segment Displays

If the video portion of Sega's Royal Ascot can be up and running in MAME eventually, consider that a victory in itself. As for Sigma Derby, I guess that means it makes it that much more of an uphill challenge. If the roms can be dumped and supported/documented in MAME assuming you can find all the needed Sigma Derby pcbs for starters, that is a start since that is one of the reasons why Nicola S. started MAME all the many years ago.

The bigger challenge is you or someone else will have to buy the various extraneous parts and pieces and find someone that has major artwork experience and has lots of spare time to put everything together to get some form of simulation of the game running. One thing still needed is purchasing some of those horse/jockey figures and then have someone do 3D software modeling of each one of those figures. And then really hope that MAME artwork rendering output gets some substantial upgrade such as true 3D support in the future. There has been good progress along the way, but maybe still a ways to go.

The best current example is look at actual Sega Space Tactics cab operation on youtube videos and notice all that visual hardware stuff is still yet to be supported in MAME. It is like that with a lot of other items in MAME still missing needed artwork support although there are some pretty good simulations used with some of the supported games at this time.



Joe12345
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Posts: 71
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Re: DU: A royal pain in my ascot new [Re: gregf]
#379615 - 11/17/18 07:57 AM



>
> The bigger challenge is you or someone else will have to buy the various extraneous
> parts and pieces and find someone that has major artwork experience and has lots of
> spare time to put everything together to get some form of simulation of the game
> running. One thing still needed is purchasing some of those horse/jockey figures and
> then have someone do 3D software modeling of each one of those figures. And then
> really hope that MAME artwork rendering output gets some substantial upgrade such as
> true 3D support in the future. There has been good progress along the way, but maybe
> still a ways to go.
don't forget the mods there where use for them.
nile boats or camels I think Luxor had that
chariots I think at caesars
nights at excalibur


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