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SmitdoggAdministrator
Reged: 09/18/03
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DU: Petition to force mamedevs to simulate skee ball physics
#377039 - 06/21/18 04:05 AM Attachment: 1.jpg 94 KB (0 downloads)





Thanks to recent donations we got an undumped Namco ND-1 game called Gynotai.






-Thanks-
Dane Biegert
Evan Korzon
Candy Wolff
Henrique Areias Pontes
Sean Sutton
ShouTime


[ATTACHED IMAGE]

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Cheshire Noir
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Reged: 02/15/08
Posts: 16
Loc: Perth, Australia
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Re: DU: Petition to force mamedevs to simulate skee ball physics new [Re: Smitdogg]
#377043 - 06/21/18 07:18 AM


> Thanks to recent donations we got an undumped Namco ND-1 game called Gynotai.
>
>
> -Thanks-
> Dane Biegert
> Evan Korzon
> Candy Wolff
> Henrique Areias Pontes
> Sean Sutton
> ShouTime

That's glorious! Excellent use of the Pepper's Ghost there for the display.



"Curiouser and Curiouser" Cried Alice



gregf
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Reged: 09/21/03
Posts: 8613
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Re: DU: Petition to force mamedevs to simulate skee ball physics new [Re: Smitdogg]
#377046 - 06/21/18 01:00 PM




>Petition to force mamedevs to simulate skee ball physics
>we got an undumped Namco ND-1 game called Gynotai.


Aaron did a great job figuring out a method of handling unique input arrangements that used alternative game input methods instead of the usual input methods.

Dyno Bop flyer https://flyers.arcade-museum.com/?page=thumbs&db=arcadedb&id=1308


src/mame/drivers/itech8.cpp

Grand Products/Incredible Technologies Dyno Bop MACHINE_MECHANICAL )


Grand Products/Incredible Technologies Slick Shot MACHINE_MECHANICAL )
Strata/Incredible Technologies Super Strike Bowling (V1) MACHINE_MECHANICAL )
-


I wonder if Dyno Bop solution could be enough for working with Gynotai. Maybe not, but it might give a hint or two of how to deal with input method for Gynotai.


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