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Ultor
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Reged: 12/31/14
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Problem Mess and Donkey Kong jr. for Coleco Adam DDP
#375417 - 04/06/18 03:48 PM





B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: Ultor]
#375418 - 04/06/18 04:14 PM


The problem is you're using outdated software. MESSUI doesn't exist anymore and these UI versions were never official.

Try the latest official version



Haze
Reged: 09/23/03
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: B2K24]
#375419 - 04/06/18 04:24 PM


> The problem is you're using outdated software. MESSUI doesn't exist anymore and these
> UI versions were never official.
>
> Try the latest official version

also the error messages from the UI version aren't useful

a proper backtrace, if it happens in current versions, is more likely to point at the problem.



RobbbertModerator
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: B2K24]
#375420 - 04/06/18 04:34 PM





Ultor
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Reged: 12/31/14
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: Robbbert]
#375435 - 04/06/18 08:55 PM


> > The problem is you're using outdated software. MESSUI doesn't exist anymore and
> these
> > UI versions were never official.
> >
> > Try the latest official version
>
> Wrong again... MESSUI still does exist.
>
> Also, even with official version, you don't get any backtrace for that kind of error.
>
> However the OP didn't say what version he's using, maybe it's been fixed by now.


I use Messui 0.196 64-bit
No problem with Donkey Kong DDP.
But this is Donkey Kong Jr

Edited by Ultor (04/07/18 08:36 AM)



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: Ultor]
#375436 - 04/06/18 10:06 PM


> I use Messui 1.96 64-bit

So you're too stupid to give the correct version number (it's 0.196, Einstein, not 1.96), but you expect people to take your awful, information-free bug report seriously? Get real.



Trebor
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Reged: 01/18/05
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: Haze]
#375451 - 04/07/18 04:47 AM Attachment: DKJRDDP.PNG 587 KB (0 downloads)


> > The problem is you're using outdated software. MESSUI doesn't exist anymore and
> these
> > UI versions were never official.
> >
> > Try the latest official version
>
> also the error messages from the UI version aren't useful
>
> a proper backtrace, if it happens in current versions, is more likely to point at the
> problem.

I am able to trigger the same issue with baseline MAME 0.196 64-bit. It occurs every time automatically without user interference after "Game Over":

1. Tape plays/fast forwards until 25:45.
2. Tape rewinds. It hits 00:17.
3. Starts to play/ff again until it hits 00:36.
4. Rapid rewind. It goes to tape position 00:-4 (?) and crashes.
5. Both command line window and the MAME app window close out.

I made a video (Still frame captured below) and can upload to YouTube and post a link, or just let me know what command line switches to set and I'll generate the respective file log(s) if it helps or/and is needed to troubleshoot further.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: Trebor]
#375452 - 04/07/18 06:31 AM


I can reproduce the tape display speed irregularity, but can't repo any crash by launching with software list using both command line and QMC2.


Quote:


mame64 adam -cass1 dkongjr





Quote:


20:54:03.263: starting emulator #1, command = J:\MAME\mame64.exe -hashpath "J:\MAME\hash" -rompath "J:\MAME ROMs (T7Z-Merged);J:\MAME CHDs;J:\MAME Software List ROMs (T7Z-Merged);L:\MAME SOFTWARE LIST CHDs" -samplepath "J:\MAME\samples" -output console adam -cass1 adam_cass:dkongjr:cass1





B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP new [Re: B2K24]
#375454 - 04/07/18 09:22 AM


Ok, I was able to reproduce a crash when playing zaxxon.

As soon as I lost all my ships and it flashed the blue screen with different game options, MAME closed itself with message


Quote:


Caught unhandled St9bad_alloc exception: std::bad_alloc




Will see if I can get proper symbols build or w/e is used these days for a proper BT...



Trebor
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Reged: 01/18/05
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MAMETesters Report new [Re: B2K24]
#375456 - 04/07/18 11:07 AM


> Ok, I was able to reproduce a crash when playing zaxxon.
>
> As soon as I lost all my ships and it flashed the blue screen with different game
> options, MAME closed itself with message
>
> Caught unhandled St9bad_alloc exception: std::bad_alloc
>
> Will see if I can get proper symbols build or w/e is used these days for a proper
> BT...

I've created a MAMETesters report to centralize and track the issue:

http://mametesters.org/view.php?id=6933



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAMETesters Report new [Re: Trebor]
#375457 - 04/07/18 11:44 AM


Thanks I've confirmed it.

It's also really easy to repo playing dlair and loosing all your lives really quickly.

I've extracted 0.196 sources and have a Debug build with Symbols compiling right now. It's rather late here though



Trebor
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Reged: 01/18/05
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Re: MAMETesters Report new [Re: B2K24]
#375461 - 04/07/18 01:52 PM


> Thanks I've confirmed it.
>
> It's also really easy to repo playing dlair and loosing all your lives really
> quickly.
>
> I've extracted 0.196 sources and have a Debug build with Symbols compiling right now.
> It's rather late here though

Launched the game with the following command line:

mame64.exe adam -verbose -log -cass1 "D:\RNI\Coleco ADAM Images\DDP\Donkey Kong Jr (Coleco Adam).ddp"

Played the game through, same results as mentioned in my previous post. An error.log file was generated. It provides the following information:

===================================
Soft reset
[:net4:fdc:u6] ':net4:fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF
[:net5:fdc:u6] ':net5:fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF

===================================

I'll include the above information and attach the error.log file to the MAMETesters report.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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Re: MAMETesters Report new [Re: Trebor]
#375504 - 04/08/18 06:50 PM


> > Thanks I've confirmed it.
> >
> > It's also really easy to repo playing dlair and loosing all your lives really
> > quickly.
> >
> > I've extracted 0.196 sources and have a Debug build with Symbols compiling right
> now.
> > It's rather late here though
>
> Launched the game with the following command line:
>
> mame64.exe adam -verbose -log -cass1 "D:\RNI\Coleco ADAM Images\DDP\Donkey Kong Jr
> (Coleco Adam).ddp"
>
> Played the game through, same results as mentioned in my previous post. An error.log
> file was generated. It provides the following information:
>
> ===================================
> Soft reset
> [fdc:u6] 'fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF
> [fdc:u6] 'fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF
> ===================================
>
> I'll include the above information and attach the error.log file to the MAMETesters
> report.

I found a few games hang on loading. Two games did crash after loading. I guest there are some patterns on the left side of the screen is a sign of not loading right. I forgot which ones. Not even gonna retest and report those. I got rid most of those boring games anyway. I still have the ones that I like.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB


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