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Problem Mess and Donkey Kong jr. for Coleco Adam DDP
#375417 - 04/06/18 03:48 PM
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: Ultor]
#375418 - 04/06/18 04:14 PM
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The problem is you're using outdated software. MESSUI doesn't exist anymore and these UI versions were never official.
Try the latest official version
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: B2K24]
#375419 - 04/06/18 04:24 PM
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> The problem is you're using outdated software. MESSUI doesn't exist anymore and these > UI versions were never official. > > Try the latest official version
also the error messages from the UI version aren't useful
a proper backtrace, if it happens in current versions, is more likely to point at the problem.
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: B2K24]
#375420 - 04/06/18 04:34 PM
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: Robbbert]
#375435 - 04/06/18 08:55 PM
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> > The problem is you're using outdated software. MESSUI doesn't exist anymore and > these > > UI versions were never official. > > > > Try the latest official version > > Wrong again... MESSUI still does exist. > > Also, even with official version, you don't get any backtrace for that kind of error. > > However the OP didn't say what version he's using, maybe it's been fixed by now.
I use Messui 0.196 64-bit No problem with Donkey Kong DDP. But this is Donkey Kong Jr
Edited by Ultor (04/07/18 08:36 AM)
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: Ultor]
#375436 - 04/06/18 10:06 PM
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> I use Messui 1.96 64-bit
So you're too stupid to give the correct version number (it's 0.196, Einstein, not 1.96), but you expect people to take your awful, information-free bug report seriously? Get real.
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: Haze]
#375451 - 04/07/18 04:47 AM Attachment: DKJRDDP.PNG 587 KB (0 downloads)
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> > The problem is you're using outdated software. MESSUI doesn't exist anymore and > these > > UI versions were never official. > > > > Try the latest official version > > also the error messages from the UI version aren't useful > > a proper backtrace, if it happens in current versions, is more likely to point at the > problem.
I am able to trigger the same issue with baseline MAME 0.196 64-bit. It occurs every time automatically without user interference after "Game Over":
1. Tape plays/fast forwards until 25:45. 2. Tape rewinds. It hits 00:17. 3. Starts to play/ff again until it hits 00:36. 4. Rapid rewind. It goes to tape position 00:-4 (?) and crashes. 5. Both command line window and the MAME app window close out.
I made a video (Still frame captured below) and can upload to YouTube and post a link, or just let me know what command line switches to set and I'll generate the respective file log(s) if it helps or/and is needed to troubleshoot further.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: Trebor]
#375452 - 04/07/18 06:31 AM
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I can reproduce the tape display speed irregularity, but can't repo any crash by launching with software list using both command line and QMC2.
Quote:
mame64 adam -cass1 dkongjr
Quote:
20:54:03.263: starting emulator #1, command = J:\MAME\mame64.exe -hashpath "J:\MAME\hash" -rompath "J:\MAME ROMs (T7Z-Merged);J:\MAME CHDs;J:\MAME Software List ROMs (T7Z-Merged);L:\MAME SOFTWARE LIST CHDs" -samplepath "J:\MAME\samples" -output console adam -cass1 adam_cass:dkongjr:cass1
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: Problem Mess and Donkey Kong jr. for Coleco Adam DDP
[Re: B2K24]
#375454 - 04/07/18 09:22 AM
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Ok, I was able to reproduce a crash when playing zaxxon.
As soon as I lost all my ships and it flashed the blue screen with different game options, MAME closed itself with message
Quote:
Caught unhandled St9bad_alloc exception: std::bad_alloc
Will see if I can get proper symbols build or w/e is used these days for a proper BT...
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MAMETesters Report
[Re: B2K24]
#375456 - 04/07/18 11:07 AM
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> Ok, I was able to reproduce a crash when playing zaxxon. > > As soon as I lost all my ships and it flashed the blue screen with different game > options, MAME closed itself with message > > Caught unhandled St9bad_alloc exception: std::bad_alloc > > Will see if I can get proper symbols build or w/e is used these days for a proper > BT...
I've created a MAMETesters report to centralize and track the issue:
http://mametesters.org/view.php?id=6933
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: MAMETesters Report
[Re: Trebor]
#375457 - 04/07/18 11:44 AM
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Thanks I've confirmed it.
It's also really easy to repo playing dlair and loosing all your lives really quickly.
I've extracted 0.196 sources and have a Debug build with Symbols compiling right now. It's rather late here though
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Re: MAMETesters Report
[Re: B2K24]
#375461 - 04/07/18 01:52 PM
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> Thanks I've confirmed it. > > It's also really easy to repo playing dlair and loosing all your lives really > quickly. > > I've extracted 0.196 sources and have a Debug build with Symbols compiling right now. > It's rather late here though
Launched the game with the following command line:
mame64.exe adam -verbose -log -cass1 "D:\RNI\Coleco ADAM Images\DDP\Donkey Kong Jr (Coleco Adam).ddp"
Played the game through, same results as mentioned in my previous post. An error.log file was generated. It provides the following information:
=================================== Soft reset [:net4:fdc:u6] ':net4:fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF [:net5:fdc:u6] ':net5:fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF ===================================
I'll include the above information and attach the error.log file to the MAMETesters report.
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Dullaron |
Diablo III - Dunard #1884
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Re: MAMETesters Report
[Re: Trebor]
#375504 - 04/08/18 06:50 PM
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> > Thanks I've confirmed it. > > > > It's also really easy to repo playing dlair and loosing all your lives really > > quickly. > > > > I've extracted 0.196 sources and have a Debug build with Symbols compiling right > now. > > It's rather late here though > > Launched the game with the following command line: > > mame64.exe adam -verbose -log -cass1 "D:\RNI\Coleco ADAM Images\DDP\Donkey Kong Jr > (Coleco Adam).ddp" > > Played the game through, same results as mentioned in my previous post. An error.log > file was generated. It provides the following information: > > =================================== > Soft reset > [fdc:u6] 'fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF > [fdc:u6] 'fdc:u6' (FA7A): unmapped io memory write to 103 = 00 & FF > =================================== > > I'll include the above information and attach the error.log file to the MAMETesters > report.
I found a few games hang on loading. Two games did crash after loading. I guest there are some patterns on the left side of the screen is a sign of not loading right. I forgot which ones. Not even gonna retest and report those. I got rid most of those boring games anyway. I still have the ones that I like.
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